
/*	header ADVDEF.H						*\
\*	WARNING: GLOBAL variable allocations for adventure	*/


/*
	Database variables
*/
struct	trav	travel[MAXTRAV];
FILE	*fd1, *fd2, *fd3, *fd4;
int	actmsg[33];		/* action messages	*/

/*
	English variables
*/
int	verb,object,motion;
char	word1[WORDSIZE],word2[WORDSIZE];

/*
	Play variables
*/
int	turns;
int	loc,oldloc,oldloc2,newloc;	/* location variables */
int	cond[MAXLOC+1];		/* location status	*/
int	place[MAXOBJ];		/* object location	*/
int	fixed[MAXOBJ];		/* second object loc	*/
int	visited[MAXLOC+1];	/* >0 if has been here	*/
int	prop[MAXOBJ];		/* status of object	*/
int	tally,tally2;		/* item counts		*/
int	limit;			/* time limit		*/
int	lmwarn;			/* lamp warning flag	*/
int	wzdark,closing,closed;	/* game state flags	*/
int	holding;		/* count of held items	*/
int	detail;			/* LOOK count		*/
int	knfloc;			/* knife location	*/
int	clock,clock2,panic;	/* timing variables	*/
int	dloc[DWARFMAX];		/* dwarf locations	*/
int	dflag;			/* dwarf flag		*/
int	dseen[DWARFMAX];	/* dwarf seen flag	*/
int	odloc[DWARFMAX];	/* dwarf old locations	*/
int	daltloc;		/* alternate appearance	*/
int	dkill;			/* dwarves killed	*/
int	chloc,chloc2;		/* chest locations	*/
int	bonus;			/* to pass to end	*/
int	numdie;			/* number of deaths	*/
int	object1;		/* to help intrans.	*/
int	gaveup;			/* 1 if he quit early	*/
int	foobar;			/* fie fie foe foo...	*/
int	saveflg;		/* if game being saved	*/
int	dbugflg;		/* if game is in debug	*/


