
/*	header ADVDEC.H						*\
\*	WARNING: GLOBAL EXTERNAL declarations for adventure	*/


/*
	Database variables
*/
extern	struct	wac	wc[];	/* see ADVWORD.H		*/
extern	char	*cave[];	/* see ADVCAVE.H		*/
extern	long	idx1[];		/* see ADVTEXT.H		*/
extern	long	idx2[];		/* see ADVTEXT.H		*/
extern	long	idx3[];		/* see ADVTEXT.H		*/
extern	long	idx4[];		/* see ADVTEXT.H		*/



extern	struct	trav	travel[];
extern	FILE	*fd1, *fd2, *fd3, *fd4;
extern	int	actmsg[];		/* action messages	*/

/*
	English variables
*/
extern	int	verb,object,motion;
extern	char	word1[],word2[];

/*
	Play variables
*/
extern	int	turns;
extern	int	loc,oldloc,oldloc2,newloc;	/* location variables */
extern	int	cond[];			/* location status	*/
extern	int	place[];		/* object location	*/
extern	int	fixed[];		/* second object loc	*/
extern	int	visited[];		/* >0 if has been here	*/
extern	int	prop[];			/* status of object	*/
extern	int	tally,tally2;		/* item counts		*/
extern	int	limit;			/* time limit		*/
extern	int	lmwarn;			/* lamp warning flag	*/
extern	int	wzdark,closing,closed;	/* game state flags	*/
extern	int	holding;		/* count of held items	*/
extern	int	detail;			/* LOOK count		*/
extern	int	knfloc;			/* knife location	*/
extern	int	clock,clock2,panic;	/* timing variables	*/
extern	int	dloc[];			/* dwarf locations	*/
extern	int	dflag;			/* dwarf flag		*/
extern	int	dseen[];		/* dwarf seen flag	*/
extern	int	odloc[];		/* dwarf old locations	*/
extern	int	daltloc;		/* alternate appearance	*/
extern	int	dkill;			/* dwarves killed	*/
extern	int	chloc,chloc2;		/* chest locations	*/
extern	int	bonus;			/* to pass to end	*/
extern	int	numdie;			/* number of deaths	*/
extern	int	object1;		/* to help intrans.	*/
extern	int	gaveup;			/* 1 if he quit early	*/
extern	int	foobar;			/* fie fie foe foo...	*/
extern	int	saveflg;		/* if game being saved	*/
extern	int	dbugflg;		/* if game is in debug	*/


