   1
   1 You are standing at the end of a road before a small brick building.
   1 Around you is a forest.  A small stream flows out of the building and
   1 down a gully. In the distance there is a tall gleaming white tower.
   2 You have walked up a hill, still in the forest.  The road slopes back
   2 down the other side of the hill.  There is a building in the distance.
   2 At the base of the tower there is a sign saying 'NO ENTRY DANGER
   2 PARTICLES AT WORK'. All doors are firmly shut.
   3 You are inside a building, a well house for a large spring.
   4 You are in a valley in the forest beside a stream tumbling along a
   4 rocky bed.
   5 You are in open forest, with a deep valley to one side.
   6 You are in open forest near both a valley and a road.
   7 At your feet all the water of the stream splashes into a 2-inch slit
   7 in the rock.  Downstream the stream-bed is bare rock.
   8 You are in a 20-foot depression floored with bare dirt.  Set into the
   8 dirt is a strong steel grate mounted in concrete.  A dry stream-bed
   8 leads into the depression.
   9 You are in a small chamber beneath a 3x3 steel grate to the surface.
   9 A low crawl over cobbles leads inward to the West.
  10 You are crawling over cobbles in a low passage.  There is a dim light
  10 at the East end of the passage.
  11 You are in a debris room filled with stuff washed in from the surface.
  11 A low wide passage with cobbles becomes plugged with mud and debris
  11 here, but an awkward canyon leads upward and West.  A note on the wall
  11 says "Magic Word XYZZY".
  12 You are in an awkward sloping East/West canyon.
  13 You are in a splendid chamber thirty feet high.  The walls are frozen
  13 rivers of orange stone.  An awkward canyon and a good passage exit
  13 from East and West sides of the chamber.
  14 At your feet is a small pit breathing traces of white mist.  An East
  14 passage ends here except for a small crack leading on.
  15 You are at one end of a vast hall stretching forward out of sight to
  15 the West.  There are openings to either side.  Nearby, a wide stone
  15 staircase leads downward.  The hall is filled with wisps of white mist
  15 swaying to and fro almost as if alive.  A cold wind blows up the
  15 staircase.  There is a passage at the top of a dome behind you.
  16 The crack is far too small for you to follow.
  17 You are on the east bank of a fissure slicing clear across the hall.
  17 The mist is quite thick here, and the fissure is too wide to jump.
  18 This is a low room with a crude note on the wall.  The note says,
  18 "You won't get it up the steps".
  19 You are in the Hall of the Mountain King, with passages off in all
  19 directions.
  20 You are at the bottom of the pit with a broken neck.
  21 You didn't make it. Too bad...
  22 The dome is unclimbable.
  23 You are at the West end of the twopit room.  There is a large hole in
  23 the wall above the pit at this end of the room.
  24 You are at the bottom of the Eastern pit in the twopit room.  There is
  24 a small pool of oil in one corner of the pit.
  25 You are at the bottom of the western pit in the twopit room.  There is
  25 a large hole in the wall about 25 feet above you.
  26 You clamber up the plant and scurry through the hole at the top.
  27 You are on the West side of the fissure in the hall of mists.
  28 You are in a low N/S passage at a hole in the floor.  The hole goes
  28 down to an E/W passage.
  29 You are in the South side chamber.
  30 You are in the West side chamber of the Hall of the Mountain King.
  30 A passage continues West and up here.
  31 >$<
  32 You can't get by the snake.
  33 You are in a large room, with a passage to the South, a passage to the
  33 West, and a wall of broken rock to the East.  There is a large "Y2" on
  33 a rock in the room's centre.
  34 You are in a jumble of rock, with cracks everywhere.
  35 You're at a low window overlooking a huge pit, which extends up out of
  35 sight.  A floor is indistinctly visible over 50 feet below.  Traces of
  35 white mist cover the floor of the pit, becoming thicker to the right.
  35 Marks in the dust around the window would seem to indicate that
  35 someone has been here recently.  Directly across the pit from you and
  35 25 feet away there is a similar window looking into a lighted room.  A
  35 shadowy figure can be seen there peering back at you.
  36 You are in a dirty broken passage.  To the East is a crawl.  To the
  36 West is a large passage.  Above you is a hole to another passage.
  37 You are on the brink of a small clean climbable pit.  A crawl leads
  37 West.
  38 You are in the bottom of a small pit with a little stream, which
  38 enters and exits through tiny slits.
  39 You are in a large room full of dusty rocks.  There is a big hole in
  39 the floor.  There are cracks everywhere, and a passage leading East.
  40 You have crawled through a very low wide passage parallel to and North
  40 of the hall of mists.
  41 You are at the West end of hall of mists.  A low wide crawl continues
  41 West and another goes North.  To the South is a little passage 6 feet
  41 off the floor.
  42 You are in a maze of twisty little passages, all alike.
  43 You are in a maze of twisty little passages, all alike.
  44 You are in a maze of twisty little passages, all alike.
  45 You are in a maze of twisty little passages, all alike.
  46 Dead end
  47 Dead end
  48 Dead end
  49 You are in a maze of twisty little passages, all alike.
  50 You are in a maze of twisty little passages, all alike.
  51 You are in a maze of twisty little passages, all alike.
  52 You are in a maze of twisty little passages, all alike.
  53 You are in a maze of twisty little passages, all alike.
  54 Dead end
  55 You are in a maze of twisty little passages, all alike.
  56 Dead end
  57 You are on the brink of a thirty foot pit with a massive orange column
  57 down one wall.  You could climb down here but you could not get back
  57 up.  The maze continues at this level.
  58 Dead end
  59 You have crawled through a very low wide passage parallel to and north
  59 of the hall of mists.
  60 You are at the east end of a very long hall apparently without side
  60 chambers.  To the east a low wide crawl slants up.  To the north a
  60 round two foot hole slants down.
  61 You are at the west end of a very long featureless hall.  The hall
  61 joins up with a narrow north/south passage.
  62 You are at a crossover of a high N/S passage and a low E/W one.
  63 Dead end
  64 You are at a complex junction.  A low hands and knees passage from the
  64 north joins a higher crawl from the east to make a walking passage
  64 going west.  There is also a large room above.  The air is damp here.
  65 You are in Bedquilt, a long east/west passage with holes everywhere.
  65 To explore at random select north, south, up, or down.
  66 You are in a room whose walls resemble swiss cheese.  Obvious passages
  66 go west, east, NE, and NW.  Part of the room is occupied by a large
  66 bedrock block.
  67 You are at the east end of the twopit room.  The floor here is
  67 littered with thin rock slabs, which make it easy to descend the pits.
  67 There is a path here by-passing the pits to connect passages from east
  67 and west.  There are holes all over, but the only big one is on the
  67 wall directly over the west pit where you can't get to it.
  68 You are in a large low circular chamber whose floor is an immense slab
  68 fallen from the ceiling (Slab room).  East and west there once were
  68 large passages, but they are now filled with boulders.  Low small
  68 passages go north and south, and the south one quickly bends west
  68 around the boulders.
  69 You are in a secret N/S canyon above a large room.
  70 You are in a secret N/S canyon above a sizeable passage.
  71 You are in a secret canyon at a junction of three canyons, bearing
  71 north, south, and SE.  The north one is as tall as the other two
  71 combined.
  72 You are in a large low room.  Crawls lead north, SE, and SW.
  73 Dead end crawl.
  74 You are in a secret canyon which here runs E/W.  It crosses over a
  74 very tight canyon 15 feet below.  If you go down you may not be able
  74 to get back up.
  75 You are at a wide place in a very tight N/S canyon.
  76 The canyon here becomes too tight to go further south.
  77 You are in a tall E/W canyon.  A low tight crawl goes 3 feet north and
  77 seems to open up.
  78 The canyon runs into a mass of boulders -- dead end.
  79 The stream flows out through a pair of 1 foot diameter sewer pipes.
  79 It would be advisable to use the exit.
  80 You are in a maze of twisty little passages, all alike.
  81 Dead end
  82 Dead end
  83 You are in a maze of twisty little passages, all alike.
  84 You are in a maze of twisty little passages, all alike.
  85 Dead end
  86 Dead end
  87 You are in a maze of twisty little passages, all alike.
  88 You are in a long, narrow corridor stretching out of sight to the
  88 west.  At the eastern end is a hole through which you can see a
  88 profusion of leaves.
  89 There is nothing here to climb.  Use "UP" or "OUT" to leave the pit.
  90 You have climbed up the plant and out of the pit.
  91 You are at the top of a steep incline above a large room.  You could
  91 climb down here, but you would not be able to climb up.  There is a
  91 passage leading back to the north.
  92 You are in the giant room.  The ceiling here is too high up for your
  92 lamp to show it.  Cavernous passages lead east, north, and south.  On
  92 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
  93 The passage here is blocked by a recent cave-in.
  94 You are at one end of an immense north/south passage.
  95 You are in a magnificent cavern with a rushing stream, which cascades
  95 over a sparkling waterfall into a roaring whirlpool which disappears
  95 through a hole in the floor.  Passages exit to the south and west.
  96 You are in the soft room.  The walls are covered with heavy curtains,
  96 the floor with a thick pile carpet.  Moss covers the ceiling.
  97 This is the oriental room.  Ancient oriental cave drawings cover the
  97 walls.  A gently sloping passage leads upward to the north, another
  97 passage leads SE, and a hands and knees crawl leads west.
  98 You are following a wide path around the outer edge of a large cavern.
  98 Far below, through a heavy white mist, strange splashing noises can be
  98 heard.  The mist rises up through a fissure in the ceiling.  The path
  98 exits to the south and west.
  99 You are in an alcove.  A small NW path seems to widen after a short
  99 distance.  An extremely tight tunnel leads east.  It looks like a very
  99 tight squeeze.  An eerie light can be seen at the other end.
 100 You're in a small chamber lit by an eerie green light.  An extremely
 100 narrow tunnel exits to the west.  A dark corridor leads NE.
 101 You're in the dark-room.  A corridor leading south is the only exit.
 102 You are in an arched hall.  A coral passage once continued up and east
 102 from here, but is now blocked by debris.  The air smells of sea water.
 103 You're in a large room carved out of sedimentary rock.  The floor and
 103 walls are littered with bits of shells embedded in the stone.  A
 103 shallow passage proceeds downward, and a somewhat steeper one leads
 103 up.  A low hands and knees passage enters from the south.
 104 You are in a long sloping corridor with ragged sharp walls.
 105 You are in a cul-de-sac about eight feet across.
 106 You are in an ante-room leading to a large passage to the east.  Small
 106 passages go west and up.  The remnants of recent digging are evident.
 106 A sign in midair here says "Cave under construction beyond this point.
 106 Proceed at own risk.  [Witt Construction Company]"
 107 You are in a maze of twisty little passages, all different.
 108 You are at Witt's End.  Passages lead off in *ALL* directions.
 109 You are in a north/south canyon about 25 feet across.  The floor is
 109 covered by white mist seeping in from the north.  The walls extend
 109 upward for well over 100 feet.  Suspended from some unseen point far
 109 above you, an enormous two-sided mirror is hanging parallel to and
 109 midway between the canyon walls.  (The mirror is obviously provided
 109 for the use of the dwarves, who as you know, are extremely vain.)  A
 109 small window can be seen in either wall, some fifty feet up.
 110 You're at a low window overlooking a huge pit, which extends up out of
 110 sight.  A floor is indistinctly visible over 50 feet below.  Traces of
 110 white mist cover the floor of the pit, becoming thicker to the left.
 110 Marks in the dust around the window would seem to indicate that
 110 someone has been here recently.  Directly across the pit from you and
 110 25 feet away there is a similar window looking into a lighted room.  A
 110 shadowy figure can be seen there peering back at you.
 111 A large stalactite extends from the roof and almost reaches the floor
 111 below.  You could climb down it, and jump from it to the floor, but
 111 having done so you would be unable to reach it to climb back up.
 112 You are in a little maze of twisting passages, all different.
 113 You are at the edge of a large underground reservoir.  An opaque cloud
 113 of white mist fills the room and rises rapidly upward.  The lake is
 113 fed by a stream, which tumbles out of a hole in the wall about 10 feet
 113 overhead and splashes noisily into the water somewhere within the
 113 mist.  The only passage goes back toward the south.
 114 Dead end
 115 You are at the north-east end of an immense room, even larger than the
 115 giant room.  It appears to be a repository for the "ADVENTURE"
 115 program.  Massive torches far overhead bathe the room with smoky
 115 yellow light.  Scattered about you can be seen a pile of bottles (all
 115 of them empty), a nursery of young beanstalks murmuring quietly, a bed
 115 of oysters, a bundle of black rods with rusty stars on their ends, and
 115 a collection of brass lanterns.  Off to one side a great many dwarves
 115 are sleeping on the floor, snoring loudly.  A sign nearby reads: "Do
 115 Not Disturb the Dwarves!"  An immense mirror is hanging against one
 115 wall, and stretches to the other end of the room, where various other
 115 sundry objects can be glimpsed dimly in the distance.
 116 You are at the south-west end of the repository.  To one side is a pit
 116 full of fierce green snakes.  On the other side is a row of small
 116 wicker cages, each of which contains a little sulking bird.  In one
 116 corner is a bundle of black rods with rusty marks on their ends.  A
 116 large number of velvet pillows are scattered about on the floor.  A
 116 vast mirror stretches off to the north-east.  At your feet is a large
 116 steel grate, next to which is a sign which reads, "Treasure Vault.
 116 Keys in main office."
 117 You are on one side of a large, deep chasm.  A heavy white mist rising
 117 up from below obscures all view of the far side.  A SW path leads away
 117 from the chasm into a winding corridor.
 118 You are in a long winding corridor sloping out of sight in both
 118 directions.
 119 You are in a secret canyon which exits to the north and east.
 120 You are in a secret canyon which exits to the north and east.
 121 You are in a secret canyon which exits to the north and east.
 122 You are on the far side of the chasm.  A NE path leads away from the
 122 chasm on this side.
 123 You're in a long east/west corridor.  A faint rumbling noise can be
 123 heard in the distance.
 124 The path forks here.  The left fork leads north-east.  A dull rumbling
 124 seems to get louder in that direction.  The right fork leads
 124 south-east down a gentle slope.  The main corridor enters from the
 124 west.
 125 The walls are quite warm here.  From the north can be heard a steady
 125 roar, so loud that the entire cave seems to be trembling.  Another
 125 passage leads south, and a low crawl goes east.
 126 You are on the edge of a breath-taking view.  Far below you is an
 126 active volcano, from which great gouts of molten lava come surging
 126 out, cascading back down into the depths.  The glowing rock fills the
 126 farthest reaches of the cavern with a blood-red glare, giving every-
 126 thing an eerie, macabre appearance.  The air is filled with flickering
 126 sparks of ash and a heavy smell of brimstone.  The walls are hot to
 126 the touch, and the thundering of the volcano drowns out all other
 126 sounds.  Embedded in the jagged roof far overhead are myriad twisted
 126 formations composed of pure white alabaster, which scatter the murky
 126 light into sinister apparitions upon the walls.  To one side is a deep
 126 gorge, filled with a bizarre chaos of tortured rock which seems to
 126 have been crafted by the devil himself.  An immense river of fire
 126 crashes out from the depths of the volcano, burns its way through the
 126 gorge, and plummets into a bottomless pit far off to your left.  To
 126 the right, an immense geyser of blistering steam erupts continuously
 126 from a barren island in the centre of a sulphurous lake, which bubbles
 126 ominously.  The far right wall is aflame with an incandescence of its
 126 own, which lends an additional infernal splendour to the already
 126 hellish scene.  A dark, foreboding passage exits to the south.
 127 You are in a small chamber filled with large boulders.  The walls are
 127 very warm, causing the air in the room to be almost stifling from the
 127 heat.  The only exit is a crawl heading west, through which is coming
 127 a low rumbling.
 128 You are walking along a gently sloping north/south passage lined with
 128 oddly shaped limestone formations.
 129 You are standing at the entrance to a large, barren room.  A sign
 129 posted above the entrance reads:  "CAUTION!  Bear in room!"
 130 You are inside a barren room.  The centre of the room is completely
 130 empty except for some dust.  Marks in the dust lead away toward the
 130 far end of the room.  The only exit is the way you came in.
 131 You are in a maze of twisting little passages, all different.
 132 You are in a little maze of twisty passages, all different.
 133 You are in a twisting maze of little passages, all different.
 134 You are in a twisting little maze of passages, all different.
 135 You are in a twisty little maze of passages, all different.
 136 You are in a twisty maze of little passages, all different.
 137 You are in a little twisty maze of passages, all different.
 138 You are in a maze of little twisting passages, all different.
 139 You are in a maze of little twisty passages, all different.
 140 Dead end
  -1 END
   2
   1 You're at end of road again.
   2 You're at hill in road.
   3 You're inside building.
   4 You're in valley.
   5 You're in forest.
   6 You're in forest.
   7 You're at slit in stream-bed.
   8 You're outside grate.
   9 You're below the grate.
  10 You're in cobble crawl.
  11 You're in debris room.
  13 You're in bird chamber.
  14 You're at top of small pit.
  15 You're in hall of mists.
  17 You're on east bank of fissure.
  18 You're in nugget of gold room.
  19 You're in hall of Mt King.
  23 You're at west end of twopit room.
  24 You're in east pit.
  25 You're in west pit.
  33 You're at "Y2".
  35 You're at window on pit.
  36 You're in dirty passage.
  39 You're in dusty rock room.
  41 You're at west end of hall of mists.
  57 You're at brink of pit.
  60 You're at east end of long hall.
  61 You're at west end of long hall.
  64 You're at complex junction.
  66 You're in swiss cheese room.
  67 You're at east end of twopit room.
  68 You're in slab room.
  71 You're at junction of three secret canyons.
  74 You're in secret E/W canyon above tight canyon.
  88 You're in narrow corridor.
  91 You're at steep incline above large room.
  92 You're in giant room.
  95 You're in cavern with waterfall.
  96 You're in soft room.
  97 You're in oriental room.
  98 You're in misty cavern.
  99 You're in alcove.
 100 You're in plover room.
 101 You're in dark-room.
 102 You're in arched hall.
 103 You're in shell room.
 106 You're in ante-room.
 108 You're at Witt's End.
 109 You're in mirror canyon.
 110 You're at window on pit.
 111 You're at top of stalactite.
 113 You're at reservoir.
 115 You're at NE end.
 116 You're at SW end.
 117 You're on SW side of chasm.
 118 You're in sloping corridor.
 122 You're on NE side of chasm.
 123 You're in corridor.
 124 You're at fork in path.
 125 You're at junction with warm walls.
 126 You're at breath-taking view.
 127 You're in chamber of boulders.
 128 You're in limestone passage.
 129 You're in front of barren room.
 130 You're in barren room.
  -1 END
   3
   1 0,2,2,44,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   1 0,3,3,12,19,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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   3 0,79,5,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   4 0,1,4,12,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   4 0,5,6,43,44,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   4 0,7,5,46,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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   6 0,4,9,43,44,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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   7 0,1,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   7 0,4,4,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   7 0,5,6,43,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   7 0,8,5,15,16,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   7 0,595,60,14,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   8 0,5,6,43,44,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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   8 0,7,4,13,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   8 303,009,3,19,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   8 0,593,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   9 303,008,11,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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   9 0,10,17,18,19,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   9 0,14,31,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   9 0,11,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  10 0,9,11,20,21,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  10 0,11,19,22,44,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  10 0,14,31,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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 124 0,128,48,37,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 124 0,126,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 124 0,129,40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 125 0,124,46,77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 125 0,126,45,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 125 0,127,43,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 126 0,125,46,23,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 126 0,124,77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 126 0,610,30,39,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 127 0,125,44,11,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 127 0,124,77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 127 0,126,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 128 0,124,45,29,77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 128 0,129,46,30,40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 128 0,126,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 129 0,128,44,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 129 0,124,77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 129 0,130,43,19,40,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 129 0,126,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 130 0,129,44,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 130 0,124,77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 130 0,126,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 131 0,107,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 131 0,132,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 131 0,133,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 131 0,134,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 131 0,135,47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 131 0,136,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 131 0,137,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 131 0,138,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 131 0,139,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 131 0,112,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 132 0,107,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 132 0,131,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 132 0,133,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 132 0,134,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 132 0,135,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 132 0,136,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 132 0,137,47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 132 0,138,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 132 0,139,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 132 0,112,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 133 0,107,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 133 0,131,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 133 0,132,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 133 0,134,47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 133 0,135,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 133 0,136,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 133 0,137,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 133 0,138,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 133 0,139,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 133 0,112,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 134 0,107,47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 134 0,131,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 134 0,132,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 134 0,133,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 134 0,135,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 134 0,136,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 134 0,137,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 134 0,138,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 134 0,139,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 134 0,112,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 135 0,107,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 135 0,131,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 135 0,132,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 135 0,133,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 135 0,134,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 135 0,136,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 135 0,137,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 135 0,138,47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 135 0,139,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 135 0,112,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 136 0,107,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 136 0,131,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 136 0,132,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 136 0,133,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 136 0,134,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 136 0,135,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 136 0,137,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 136 0,138,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 136 0,139,47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 136 0,112,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 137 0,107,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 137 0,131,47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 137 0,132,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 137 0,133,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 137 0,134,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 137 0,135,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 137 0,136,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 137 0,138,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 137 0,139,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 137 0,112,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 138 0,107,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 138 0,131,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 138 0,132,47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 138 0,133,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 138 0,134,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 138 0,135,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 138 0,136,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 138 0,137,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 138 0,139,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 138 0,112,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 139 0,107,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 139 0,131,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 139 0,132,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 139 0,133,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 139 0,134,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 139 0,135,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 139 0,136,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 139 0,137,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 139 0,138,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 139 0,112,47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 140 0,112,45,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  -1 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   4
   2 ROAD
   2 HILL
   3 ENTER
   4 UPSTR
   5 DNSTR
   6 FORES
   7 FORWA
   7 CONTI
   7 ONWAR
   8 BACK
   8 RETUR
   8 RETRE
   9 VALLE
  10 STAIR
  11 OUT
  11 OUTSI
  11 EXIT
  11 LEAVE
  12 BUILD
  12 HOUSE
  13 GULLY
  14 STREA
  15 ROCK
  16 BED
  17 CRAWL
  18 COBBL
  19 INWAR
  19 INSID
  19 IN
  20 SURFA
  21 NULL
  21 NOWHE
  22 DARK
  23 PASSA
  23 TUNNE
  24 LOW
  25 CANYO
  26 AWKWA
  27 GIANT
  28 VIEW
  29 UPWAR
  29 UP
  29 U
  29 ABOVE
  29 ASCEN
  30 D
  30 DOWN
  30 DESCE
  31 PIT
  32 OUTDO
  33 CRACK
  34 STEPS
  35 DOME
  36 LEFT
  37 RIGHT
  38 HALL
  39 JUMP
  40 BARRE
  41 OVER
  42 ACROS
  43 EAST
  43 E
  44 WEST
  44 W
  45 NORTH
  45 N
  46 SOUTH
  46 S
  47 NE
  48 SE
  49 SW
  50 NW
  51 DEBRI
  52 HOLE
  53 WALL
  54 BROKE
  55 Y2
  56 CLIMB
  57 LOOK
  57 L
  57 EXAMI
  57 TOUCH
  57 DESCR
  58 FLOOR
  59 ROOM
  60 SLIT
  61 SLAB
  62 XYZZY
  63 DEPRE
  64 ENTRA
  65 PLUGH
  66 SECRE
  67 CAVE
  69 CROSS
  70 BEDQU
  71 PLOVE
  72 ORIEN
  73 CAVER
  74 SHELL
  75 RESER
  76 MAIN
  76 OFFIC
  77 FORK
1001 KEYS
1001 KEY
1002 LAMP
1002 HEADL
1002 LANTE
1003 GRATE
1004 CAGE
1005 ROD
1006 ROD     (MUST BE NEXT OBJECT AFTER "REAL" ROD)
1007 STEPS
1008 BIRD
1009 DOOR
1010 PILLO
1010 VELVE
1011 SNAKE
1012 FISSU
1013 TABLE
1014 CLAM
1015 OYSTE
1016 MAGAZ
1016 ISSUE
1016 SPELU
1016 "SPEL
1017 DWARF
1018 KNIFE
1018 KNIVE
1019 FOOD
1019 RATIO
1020 BOTTL
1020 JAR
1021 WATER
1021 H2O
1022 OIL
1023 MIRRO
1024 PLANT
1024 BEANS
1025 PLANT,(MUST BE NEXT OBJECT AFTER "REAL" PLANT)
1026 STALA
1027 SHADO
1027 FIGUR
1028 AXE
1029 DRAWI
1030 PIRAT
1031 DRAGO
1032 CHASM
1033 TROLL
1034 TROLL,(MUST BE NEXT OBJECT AFTER "REAL" TROLL)
1035 BEAR
1036 MESSA
1037 VOLCA
1037 GEYSE,(SAME AS VOLCANO)
1038 MACHI
1038 VENDI
1039 BATTE
1040 CARPE
1040 MOSS
1050 GOLD
1050 NUGGE
1051 DIAMO
1052 SILVE
1052 BARS
1053 JEWEL
1054 COINS
1055 CHEST
1055 BOX
1055 TREAS
1056 EGGS
1056 EGG
1056 NEST
1057 TRIDE
1058 VASE
1058 MING
1058 SHARD
1058 POTTE
1059 EMERA
1060 PLATI
1060 PYRAM
1061 PEARL
1062 RUG
1062 PERSI
1063 SPICE
1064 CHAIN
2001 CARRY
2001 TAKE
2001 KEEP
2001 CATCH
2001 STEAL
2001 CAPTU
2001 GET
2001 TOTE
2002 DROP
2002 RELEA
2002 FREE
2002 DISCA
2002 DUMP
2003 SAY
2003 CHANT
2003 SING
2003 UTTER
2003 MUMBL
2004 UNLOC
2004 OPEN
2005 NOTHI
2006 LOCK
2006 CLOSE
2007 LIGHT
2007 ON
2008 EXTIN
2008 OFF
2009 WAVE
2009 SHAKE
2009 SWING
2010 CALM
2010 PLACA
2010 TAME
2011 WALK
2011 RUN
2011 TRAVE
2011 GO
2011 PROCE
2011 CONTI
2011 EXPLO
2011 GOTO
2011 FOLLO
2011 TURN
2012 ATTAC
2012 KILL
2012 FIGHT
2012 HIT
2012 STRIK
2013 POUR
2014 EAT
2014 DEVOU
2015 DRINK
2016 RUB
2017 THROW
2017 TOSS
2018 QUIT
2019 FIND
2019 WHERE
2020 INVEN
2020 I
2021 FEED
2022 FILL
2023 BLAST
2023 DETON
2023 IGNIT
2023 BLOWU
2024 SCORE
2025 FEE
2025 FIE
2025 FOE
2025 FOO
2025 FUM
2026 BRIEF
2027 READ
2027 PERUS
2028 BREAK
2028 SHATT
2028 SMASH
2029 WAKE
2029 DISTU
2030 SUSPE
2030 PAUSE
2030 SAVE
2031 HOURS
2032 RESUME
2032 RESTART
3001 FEE
3002 FIE
3003 FOE
3004 FOO
3005 FUM
3050 SESAM
3050 OPENS
3050 ABRA
3050 ABRAC
3050 SHAZA
3050 HOCUS
3050 POCUS
3051 HELP
3051 ?
3064 TREE
3064 TREES
3066 DIG
3066 EXCAV
3068 LOST
3069 MIST
3079 DRAT
3139 STOP
3142 INFO
3147 SWIM
  -1 END
   5
   1 Set of keys
   0 There are some keys on the ground here.
   2 Brass lantern
   0 There is a shiny brass lamp nearby.
 100 There is a lamp shining nearby.
   3 *GRATE
   0 The grate is locked.
 100 The grate is open.
   4 Wicker cage
   0 There is a small wicker cage discarded nearby.
   5 Black rod
   0 A three foot black rod with a rusty star on an end lies nearby.
   6 Black rod
   0 A three foot black rod with a rusty mark on an end lies nearby.
   7 *STEPS
   0 Rough stone steps lead down the pit.
 100 Rough stone steps lead up the dome.
   8 Little bird in cage
   0 A cheerful little bird is sitting here singing.
 100 There is a little bird in the cage.
   9 *RUSTY DOOR
   0 The way north is barred by a massive, rusty, iron door.
 100 The way north leads through a massive, rusty, iron door.
  10 Velvet pillow
   0 A small velvet pillow lies on the floor.
  11 *SNAKE
   0 A huge green fierce snake bars the way!
 100 >$<  (CHASED AWAY)
  12 *FISSURE
   0 >$<
 100 A crystal bridge now spans the fissure.
 200 The crystal bridge has vanished!
  13 *STONE TABLET
   0 A massive stone tablet embedded in the wall reads:
   0 "Congratulations on bringing light into the Dark-room!"
  14 Giant clam  >GRUNT!<
   0 There is an enormous clam here with its shell tightly closed.
  15 Giant oyster  >GROAN!<
   0 There is an enormous oyster here with its shell tightly closed.
 100 Interesting.  There seems to be something written on the under-side
 100 of the oyster.
  16 "Spelunker Today"
   0 There are a few recent issues of "Spelunker Today" magazine here.
  19 Tasty food
   0 There is food here.
  20 Small bottle
   0 There is a bottle of water here.
 100 There is an empty bottle here.
 200 There is a bottle of oil here.
  21 Water in the bottle
  22 Oil in the bottle
  23 *MIRROR
   0 >$<
  24 *PLANT
   0 There is a tiny little plant in the pit, murmuring "Water, water, ..."
 100 The plant spurts into furious growth for a few seconds.
 200 There is a 12-foot-tall beanstalk stretching up out of the pit,
 200 bellowing "Water!! Water!!"
 300 The plant grows explosively, almost filling the bottom of the pit.
 400 There is a gigantic beanstalk stretching all the way up to the hole.
 500 You've over-watered the plant!  It's shrivelling up!  It's, it's...
  25 *PHONY PLANT (SEEN IN TWOPIT ROOM ONLY WHEN TALL ENOUGH)
   0 >$<
 100 The top of a 12-foot-tall beanstalk is poking out of the west pit.
 200 There is a huge beanstalk growing out of the west pit up to the hole.
  26 *STALACTITE
   0 >$<
  27 *SHADOWY FIGURE
   0 The shadowy figure seems to be trying to attract your attention.
  28 Dwarf's axe
   0 There is a little axe here.
 100 There is a little axe lying beside the bear.
  29 *CAVE DRAWINGS
   0 >$<
  30 *PIRATE
   0 >$<
  31 *DRAGON
   0 A huge green fierce dragon bars the way!
 100 Congratulations!  You have just vanquished a dragon with your bare
 100 hands!  (Unbelievable, isn't it?)
 200 The body of a huge green dead dragon is lying off to one side.
  32 *CHASM
   0 A rickety wooden bridge extends across the chasm, vanishing into the
   0 mist.  A sign posted on the bridge reads, "STOP! Pay Troll!"
 100 The wreckage of a bridge (and a dead bear) can be seen at the bottom
 100 of the chasm.
  33 *TROLL
   0 A burly troll stands by the bridge and insists you throw him a
   0 treasure before you may cross.
 100 The troll steps out from beneath the bridge and blocks your way.
 200 >$<  (CHASED AWAY)
  34 *PHONY TROLL
   0 The troll is nowhere to be seen.
  35 >$<  (BEAR USES RTEXT 141)
   0 There is a ferocious cave bear eyeing you from the far end of the room!
 100 There is a gentle cave bear sitting placidly in one corner.
 200 There is a contented-looking bear wandering about nearby.
 300 >$<  (DEAD)
  36 *MESSAGE IN SECOND MAZE
   0 There is a message scrawled in the dust in a flowery script, reading:
   0 "This is not the maze where the pirate leaves his treasure chest."
  37 *VOLCANO AND/OR GEYSER
   0 >$<
  38 *VENDING MACHINE
   0 There is a massive vending machine here.  The instructions on it read:
   0 "Drop coins here to receive fresh batteries."
  39 Batteries
   0 There are fresh batteries here.
 100 Some worn-out batteries have been discarded nearby.
  40 *CARPET AND/OR MOSS
   0 >$<
  50 Large gold nugget
   0 There is a large sparkling nugget of gold here!
  51 Several diamonds
   0 There are diamonds here!
  52 Bars of silver
   0 There are bars of silver here!
  53 Precious jewellery
   0 There is precious jewellery here!
  54 Rare coins
   0 There are many coins here!
  55 Treasure chest
   0 The pirate's treasure chest is here!
  56 Golden eggs
   0 There is a large nest here, full of golden eggs!
 100 The nest of golden eggs has vanished!
 200 Done!
  57 Jewelled trident
   0 There is a jewel-encrusted trident here!
  58 Ming vase
   0 There is a delicate, precious, ming vase here!
 100 The vase is now resting, delicately, on a velvet pillow.
 200 The floor is littered with worthless shards of pottery.
 300 The ming vase drops with a delicate crash.
  59 Egg-sized emerald
   0 There is an emerald here the size of a plover's egg!
  60 Platinum pyramid
   0 There is a platinum pyramid here, 8 inches on a side!
  61 Glistening pearl
   0 Off to one side lies a glistening pearl!
  62 Persian rug
   0 There is a persian rug spread out on the floor!
 100 The dragon is sprawled out on a persian rug!!
  63 Rare spices
   0 There are rare spices here!
  64 Golden chain
   0 There is a golden chain lying in a heap on the floor!
 100 The bear is locked to the wall with a golden chain!
 200 There is a golden chain locked to the wall!
  -1 END
   6
   1 ��Introduction��������������������������������������������������������ͻ
   1 �Somewhere nearby is colossal cave, where others have found fortunes in�
   1 �treasure and gold, though it is rumoured that some who enter are never�
   1 �seen again.  Magic is said to work in the cave.  I will be your eyes  �
   1 �and hands.  Direct me with commands of 1 or 2 words.  I should warn   �
   1 �you that I look at only the first four letters of each word, so you'll�
   1 �have to enter "NORTHEAST" as "NE" to distinguish it from "NORTH".     �
   1 �(Should you get stuck, type "HELP" for some general hints.  For infor-�
   1 �mation on how to end your adventure, etc., type "INFO".)              �
   1 �      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -     �
   1 �This program was originally developed by Willie Crowther.  Most of the�
   1 �features of the current program were added by Don Woods. The current  �
   1 �version was done by Bob Supnik. This version was implemented on the   �
   1 �IBM-PC (and compatibles) by Kevin Black.                              �
   1 �      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -     �
   1 � For further information consult your scroll (READ.ME).               �
   1 �      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -     �
   1 �                             *GOOD LUCK!*                             �
   1 ����������������������������������������������������������������������ͼ
   2 A little dwarf with a big knife blocks your way.
   3 A little dwarf just walked around a corner, saw you, threw a little
   3 axe at you which missed, cursed, and ran away.       
   4 There is a threatening little dwarf in the room with you!
   5 One sharp nasty knife is thrown at you!
   6 None of them hit you!
   7 One of them gets you!
   8 A hollow voice says "PLUGH".
   9 There is no way to go that direction.
  10 I am unsure how you are facing.  Use compass points or nearby objects.
  11 I don't know in from out here.  Use compass points or name something
  11 in the general direction you want to go.
  12 I don't know how to apply that word here.
  13 I don't understand that!
  14 I'm game.  Would you care to explain how?
  15 Sorry, but I am not allowed to give more detail.  I will repeat the
  15 long description of your location.
  16 It is now pitch dark.  If you proceed you will likely fall into a pit.
  17 If you prefer, simply type W rather than west.
  18 Are you trying to catch the bird?
  19 The bird is frightened right now and you cannot catch it no matter
  19 what you try.  Perhaps you might try later.
  20 Are you trying to somehow deal with the snake?
  21 You can't kill the snake, or drive it away, or avoid it, or anything
  21 like that.  There is a way to get by, but you don't have the necessary
  21 resources right now.
  22 Do you really want to quit now?
  23 You fell into a pit and broke every bone in your body!
  24 You are already carrying it!
  25 You can't be serious!
  26 The bird was unafraid when you entered, but as you approach it becomes
  26 disturbed and you cannot catch it.
  27 You can catch the bird, but you cannot carry it.
  28 There is nothing here with a lock!
  29 You aren't carrying it!
  30 The little bird attacks the green snake, and in an astounding flurry
  30 drives the snake away.
  31 You have no keys!
  32 It has no lock.
  33 I don't know how to lock or unlock such a thing.
  34 It was already locked.
  35 The grate is now locked.
  36 The grate is now unlocked.
  37 It was already unlocked.
  38 You have no source of light.
  39 Your lamp is now on.
  40 Your lamp is now off.
  41 There is no way to get past the bear to unlock the chain, which is
  41 probably just as well.
  42 Nothing happens.
  43 Where?
  44 There is nothing here to attack.
  45 The little bird is now dead.  Its body disappears.
  46 Attacking the snake both doesn't work and is very dangerous.
  47 You killed a little dwarf.
  48 You attack a little dwarf, but he dodges out of the way.
  49 With what?  Your bare hands?
  50 Good try, but that is an old worn-out magic word.
  51 ��Help����������������������������������������������������������������ͻ
  51 �I know of places, actions, and things.  Most of my vocabulary         �
  51 �describes places and is used to move you there.  To move, try words   �
  51 �like forest, building, dnstream, enter, east, west, north, south,     �
  51 �up, or down.  I know about a few special objects, like a black rod    �
  51 �hidden in the cave.  These objects can be manipulated using some of   �
  51 �the action words that I know.  Usually you will need to give both the �
  51 �object and action words (in either order), but sometimes I can infer  �
  51 �the object from the verb alone.  Some objects also imply verbs; in    �
  51 �particular, "INVENTORY" or "I" implies "TAKE INVENTORY", which causes �
  51 �me to give you a list of what you're carrying.  The objects have side �
  51 �effects; for instance, the rod scares the bird.  Usually people having�
  51 �trouble moving just need to try a few more words.  Usually people     �
  51 �trying unsuccessfully to manipulate an object are attempting something�
  51 �beyond their (or my!) capabilities and should try a completely        �
  51 �different tack.  To speed the game you can sometimes move long        �
  51 �distances with a single word.  For example, "BUILDING" usually gets   �
  51 �you to the building from anywhere above ground except when lost in the�
  51 �forest.  Also, note that cave passages turn a lot, and that leaving a �
  51 �room to the north does not guarantee entering the next from the south.�
  51 �Directions can be abbreviated as N, S, E, W, NE, SE, NW, SE, U and D. �
  51 ����������������������������������������������������������������������ͼ
  52 It misses!
  53 It gets you!
  54 Okay
  55 You can't unlock the keys.
  56 You have crawled around in some little holes and wound up back in the
  56 main passage.
  57 I don't know where the cave is, but hereabouts no stream can run on
  57 the surface for long.  I would try the stream.
  58 I need more detailed instructions to do that.
  59 I can only tell you what you see as you move about and manipulate
  59 things.  I cannot tell you where remote things are.
  60 I don't know that word.
  61 What?
  62 Are you trying to get into the cave?          
  63 The grate is very solid and has a hardened steel lock.  You cannot
  63 enter without a key, and there are no keys nearby.  I would recommend
  63 looking elsewhere for the keys.
  64 The trees of the forest are large hardwood oak and maple, with an
  64 occasional grove of pine or spruce.  There is quite a bit of under-
  64 growth, largely birch and ash saplings plus nondescript bushes of
  64 various sorts.  This time of year visibility is quite restricted by
  64 all the leaves, but travel is quite easy if you detour around the
  64 spruce and berry bushes.
  65 Welcome to Adventure!!  Would you like instructions?
  66 Digging without a shovel is quite impractical.  Even with a shovel
  66 progress is unlikely.
  67 Blasting requires dynamite.
  68 I'm as confused as you are.
  69 Mist is a white vapour, usually water, seen from time to time in
  69 caverns.  It can be found anywhere but is frequently a sign of a deep
  69 pit leading down to water.
  70 Your feet are now wet.
  71 I think I just lost my appetite.
  72 Thank you, it was delicious!
  73 You have taken a drink from the stream.  The water tastes strongly of
  73 minerals, but is not unpleasant.  It is extremely cold.
  74 The bottle of water is now empty.
  75 Rubbing the electric lamp is not particularly rewarding.  Anyway,
  75 nothing exciting happens.
  76 Peculiar.  Nothing unexpected happens.
  77 Your bottle is empty and the ground is wet.
  78 You can't pour that.
  79 Watch it!
  80 Which way?
  81 Oh dear, you seem to have gotten yourself killed.  I might be able to
  81 help you out, but I've never really done this before.  Do you want me
  81 to try to reincarnate you?
  82 All right.  But don't blame me if something goes wr......
  82                     --- POOF!! ---
  82 You are engulfed in a cloud of orange smoke.  Coughing and gasping,
  82 you emerge from the smoke and find....
  83 You clumsy oaf, you've done it again!  I don't know how long I can
  83 keep this up.  Do you want me to try reincarnating you again?
  84 Okay, now where did I put my orange smoke?....  >POOF!<
  84 Everything disappears in a dense cloud of orange smoke.
  85 Now you've really done it!  I'm out of orange smoke!  You don't expect
  85 me to do a decent reincarnation without any orange smoke, do you?
  86 Okay, if you're so smart, do it yourself!  I'm leaving!
  90 >> MESSAGES 81 THRU 90 ARE RESERVED FOR "OBITUARIES". <<<
  91 Sorry, but I no longer seem to remember how it was you got here.
  92 You can't carry anything more.  You'll have to drop something first.
  93 You can't go through a locked steel grate!
  94 I believe what you want is right here with you.
  95 You don't fit through a two-inch slit!
  96 I respectfully suggest you go across the bridge instead of jumping.
  97 There is no way across the fissure.
  98 You're not carrying anything.
  99 You are currently holding the following:
 100 It's not hungry (it's merely pinin' for the fjords).  Besides, you
 100 have no bird seed.
 101 The snake has now devoured your bird.
 102 There's nothing here it wants to eat (except perhaps you).
 103 You fool, dwarves eat only coal!  Now you've made him *REALLY* mad!!
 104 You have nothing in which to carry it.
 105 Your bottle is already full.
 106 There is nothing here with which to fill the bottle.
 107 Your bottle is now full of water.
 108 Your bottle is now full of oil.
 109 You can't fill that.
 110 Don't be ridiculous!
 111 The door is extremely rusty and refuses to open.
 112 The plant indignantly shakes the oil off its leaves and asks, "Water?"
 113 The hinges are quite thoroughly rusted now and won't budge.
 114 The oil has freed up the hinges so that the door will now move,
 114 although it requires some effort.
 115 The plant has exceptionally deep roots and cannot be pulled free.
 116 The dwarves' knives vanish as they strike the walls of the cave.
 117 Something you're carrying won't fit through the tunnel with you.
 117 You'd best take inventory and drop something.
 118 You can't fit this five-foot clam through that little passage!
 119 You can't fit this five-foot oyster through that little passage!
 120 I advise you to put down the clam before opening it.  >STRAIN!<
 121 I advise you to put down the oyster before opening it.  >WRENCH!<
 122 You don't have anything strong enough to open the clam.
 123 You don't have anything strong enough to open the oyster.
 124 A glistening pearl falls out of the clam and rolls away.  Goodness,
 124 this must really be an oyster.  (I never was very good at identifying
 124 bivalves.)  Whatever it is, it has now snapped shut again.
 125 The oyster creaks open, revealing nothing but oyster inside.  It
 125 promptly snaps shut again.
 126 You have crawled around in some little holes and found your way
 126 blocked by a recent cave-in.  You are now back in the main passage.
 127 There are faint rustling noises from the darkness behind you.
 128 Out from the shadows behind you pounces a bearded pirate!  "Har, har,"
 128 he chortles, "I'll just take all this booty and hide it away with me
 128 chest deep in the maze!"  He snatches your treasure and vanishes into
 128 the gloom.
 129 A sepulchral voice reverberating through the cave, says, "Cave closing
 129 soon.  All adventurers exit immediately through main office."
 130 A mysterious recorded voice groans into life and announces:
 130    "This exit is closed.  Please leave via main office."
 131 It looks as though you're dead.  Well, seeing as how it's so close to
 131 closing time anyway, I think we'll just call it a day.
 132 The sepulchral voice intones, "The cave is now closed."  As the echoes
 132 fade, there is a blinding flash of light (and a small puff of orange
 132 smoke). . . .    As your eyes refocus, you look around and find...
 133 There is a loud explosion, and a twenty-foot hole appears in the far
 133 wall, burying the dwarves in the rubble.  You march through the hole
 133 and find yourself in the main office, where a cheering band of
 133 friendly elves carry the conquering adventurer off into the sunset.
 134 There is a loud explosion, and a twenty-foot hole appears in the far
 134 wall, burying the snakes in the rubble.  A river of molten lava pours
 134 in through the hole, destroying everything in its path, including you!
 135 There is a loud explosion, and you are suddenly splashed across the
 135 walls of the room.
 136 The resulting ruckus has awakened the dwarves.  There are now several
 136 threatening little dwarves in the room with you!  Most of them throw
 136 knives at you!  All of them get you!
 137 Oh, leave the poor unhappy bird alone.
 138 I dare say whatever you want is around here somewhere.
 139 I don't know the word "STOP".  Use "QUIT" if you want to give up.
 140 You can't get there from here.
 141 You are being followed by a very large, tame bear.
 142 ��Information���������������������������������������������������������ͻ
 142 �If you want to end your adventure early, say "QUIT".  To suspend your �
 142 �adventure such that you can continue later, say "SAVE" and then say   �
 142 �"RESTORE".  To see what hours the cave is normally open, say "HOURS". �
 142 �To see how well you're doing, say "SCORE".  To get full credit for a  �
 142 �treasure, you must have left it safely in the building, though you get�
 142 �partial credit just for locating it.  You lose points for getting     �
 142 �killed, or for quitting, though the former costs you more.  There are �
 142 �also points based on how much (if any) of the cave you've managed to  �
 142 �explore; in particular, there is a large bonus just for getting in (to�
 142 �distinguish the beginners from the rest of the pack), and there are   �
 142 �other ways to determine whether you've been through some of the more  �
 142 �harrowing sections.  If you think you've found all the treasures, just�
 142 �keep exploring for a while.  If nothing interesting happens, you      �
 142 �haven't found them all yet.  If something interesting *DOES* happen,  �
 142 �it means you're getting a bonus and have an opportunity to garner many�
 142 �more points in the master's section.  I may occasionally offer hints  �
 142 �if you seem to be having trouble.  If I do, I'll warn you in advance  �
 142 �how much it will affect your score to accept the hints.  Finally, to  �
 142 �save paper, you may specify "BRIEF", which tells me never to repeat   �
 142 �the full description of a place unless you explicitly ask me to.      �
 142 ����������������������������������������������������������������������ͼ
 143 Do you indeed wish to quit now?
 144 There is nothing here with which to fill the vase.
 145 The sudden change in temperature has delicately shattered the vase.
 146 It is beyond your power to do that.
 147 I don't know how.
 148 It is too far up for you to reach.
 149 You killed a little dwarf.  The body vanishes in a cloud of greasy
 149 black smoke.
 150 The shell is very strong and is impervious to attack.
 151 What's the matter, can't you read?  Now you'd best start over.
 152 The axe bounces harmlessly off the dragon's thick scales.
 153 The dragon looks rather nasty.  You'd best not try to get by.
 154 The little bird attacks the green dragon, and in an astounding flurry
 154 gets burnt to a cinder.  The ashes blow away.
 155 On what?
 156 Okay, from now on I'll only describe a place in full the first time
 156 you come to it.  To get the full description, say "LOOK" or "L".
 157 Trolls are close relatives with the rocks and have skin as tough as
 157 that of a rhinoceros.  The troll fends off your blows effortlessly.
 158 The troll deftly catches the axe, examines it carefully, and tosses it
 158 back, declaring, "Good workmanship, but it's not valuable enough."
 159 The troll catches your treasure and scurries away out of sight.
 160 The troll refuses to let you cross.
 161 There is no longer any way across the chasm.
 162 Just as you reach the other side, the bridge buckles beneath the
 162 weight of the bear, which was still following you around.  You
 162 scrabble desperately for support, but as the bridge collapses you
 162 stumble back and fall into the chasm.
 163 The bear lumbers toward the troll, who lets out a startled shriek and
 163 scurries away.  The bear soon gives up the pursuit and wanders back.
 164 The axe misses and lands near the bear where you can't get at it.
 165 With what?  Your bare hands?  Against *HIS* bear hands??
 166 The bear is confused; he only wants to be your friend.
 167 For crying out loud, the poor thing is already dead!
 168 The bear eagerly wolfs down your food, after which he seems to calm
 168 down considerably and even becomes rather friendly.
 169 The bear is still chained to the wall.
 170 The chain is still locked.
 171 The chain is now unlocked.
 172 The chain is now locked.
 173 There is nothing here to which the chain can be locked.
 174 There is nothing here to eat.
 175 Do you want the hint?
 176 Do you need help getting out of the maze?
 177 You can make the passages look less alike by dropping things.
 178 Are you trying to explore beyond the Plover room?
 179 There is a way to explore that region without having to worry about
 179 falling into a pit.  None of the objects available is immediately
 179 useful in discovering the secret.
 180 Do you need help getting out of here?
 181 Don't go west.
 182 Gluttony is not one of the troll's vices.  Avarice, however, is.
 183 Your lamp is getting dim.  You'd best start wrapping this up, unless
 183 you can find some fresh batteries.  I seem to recall there's a vending
 183 machine in the maze.  Bring some coins with you.
 184 Your lamp has run out of power.
 185 There's not much point in wandering around out here, and you can't
 185 explore the cave without a lamp.  So let's just call it a day.
 186 There are faint rustling noises from the darkness behind you.  As you
 186 turn toward them, the beam of your lamp falls across a bearded pirate.
 186 He is carrying a large chest.  "Shiver me timbers!" he cries, "I've
 186 been spotted!  I'd best hie meself off to the maze to hide me chest!"
 186 With that, he vanishes into the gloom.
 187 Your lamp is getting dim.  You'd best go back for those batteries.
 188 Your lamp is getting dim.  I'm taking the liberty of replacing the
 188 batteries.
 189 Your lamp is getting dim, and you're out of spare batteries.  You'd
 189 best start wrapping this up.
 190 I'm afraid the magazine is written in dwarvish.
 191 "This is not the maze where the pirate leaves his treasure chest."
 192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
 192 read it.  Should I go ahead and read it anyway?
 193 It says, "There is something strange about this place, such that one
 193 of the words I've always known now has a new effect."
 194 It says the same thing it did before.
 195 I'm afraid I don't understand.
 196 "Congratulations on bringing light into the Dark-room!"
 197 You strike the mirror a resounding blow, whereupon it shatters into a
 197 myriad tiny fragments.
 198 You have taken the vase and hurled it delicately to the ground.
 199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
 199 you, curses, and grabs for his axe.
 200 Is this acceptable?
 201 Sorry, there's no way out save quitting.
 202 Colossal cave is *ALWAYS* open providing this is your cute little PC.
  -1 END
   7
   1 3,0
   2 3,0
   3 8,9
   4 10,0
   5 11,0
   6 0,0
   7 14,15
   8 13,0
   9 94,-1
  10 96,0
  11 19,-1
  12 17,27
  13 101,-1
  14 103,0
  15 0,0
  16 106,0
  17 0,-1
  18 0,0
  19 3,0
  20 3,0
  21 0,0
  22 0,0
  23 109,-1
  24 25,-1
  25 23,67
  26 111,-1
  27 35,110
  28 0,0
  29 97,-1
  30 0,-1
  31 119,121
  32 117,122
  33 117,122
  34 0,0
  35 130,-1
  36 0,-1
  37 126,-1
  38 140,-1
  39 0,0
  40 96,-1
  50 18,0
  51 27,0
  52 28,0
  53 29,0
  54 30,0
  55 0,0
  56 92,0
  57 95,0
  58 97,0
  59 100,0
  60 101,0
  61 0,0
  62 119,121
  63 127,0
  64 130,-1
  -1 0,0
   8
   1 24
   2 29
   3 0
   4 33
   5 0
   6 33
   7 38
   8 38
   9 42
  10 14
  11 43
  12 110
  13 29
  14 110
  15 73
  16 75
  17 29
  18 13
  19 59
  20 59
  21 174
  22 109
  23 67
  24 13
  25 147
  26 155
  27 195
  28 146
  29 110
  30 13
  31 13
  -1 0
   9
   0 1,2,3,4,5,6,7,8,9,10,0,0,0,0,0,0,0,0,0,0
   0 100,115,116,126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   2 1,3,4,7,38,95,113,24,0,0,0,0,0,0,0,0,0,0,0,0
   1 24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   3 46,47,48,54,56,58,82,85,86,0,0,0,0,0,0,0,0,0,0,0
   3 122,123,124,125,126,127,128,129,130,0,0,0,0,0,0,0,0,0,0,0
   4 8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   5 13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   6 19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   7 42,43,44,45,46,47,48,49,50,51,0,0,0,0,0,0,0,0,0,0
   7 52,53,54,55,56,80,81,82,86,87,0,0,0,0,0,0,0,0,0,0
   8 99,100,101,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   9 108,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  -1 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  10
  35 You are obviously a rank amateur.  Better luck next time.
 100 Your score qualifies you as a novice class adventurer.
 130 You have achieved the rating: "Experienced Adventurer".
 200 You may now consider yourself a "Seasoned Adventurer".
 250 You have reached "Junior Master" status.
 300 Your score puts you in master adventurer class C.
 330 Your score puts you in master adventurer class B.
 349 Your score puts you in master adventurer class A.
9999 All of adventuredom gives tribute to you, Adventurer Grandmaster!
  -1 END
  11
   2 9999,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   3 9999,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   4 4,2,62,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   5 5,2,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   6 8,2,20,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   7 75,4,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   8 25,5,178,179,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
   9 20,3,180,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  -1 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  12
  -1 0
   0
