    1
0001You are standing at the end of a road before a small brick building.
0001Around you is a forest.  A small stream flows out of the building and
0001down a gully.
0002You have walked up a hill, still in the forest.  The road slopes back
0002down the other side of the hill.  There is a building in the distance.
0003You are inside a building, a well house for a large spring.
0004You are in a valley in the forest beside a stream tumbling along a
0004rocky bed.
0005You are in open forest, with a deep valley to one side.
0005An overgrown path, barely discernible, leads south.
0006You are in open forest near both a valley and a road.
0007At your feet all the water of the stream splashes into a 2-inch slit
0007in the rock.  Downstream the streambed is bare rock.
0008You are in a 20-foot depression floored with bare dirt.  Set into the
0008dirt is a strong steel grate mounted in concrete.  A dry streambed
0008leads into the depression.
0009You are in a small chamber beneath a 3x3 steel grate to the surface.
0009A low crawl over cobbles leads inward to the west.
0010You are crawling over cobbles in a low passage.  There is a dim light
0010at the east end of the passage.
0011You are in a debris room filled with stuff washed in from the surface.
0011A low wide passage with cobbles becomes plugged with mud and debris
0011here, but an awkward canyon leads upward and west.  A note on the wall
0011says "Magic Word XYZZY".
0012You are in an awkward sloping east/west canyon.
0013You are in a splendid chamber thirty feet high.  The walls are frozen
0013rivers of orange stone.  An awkward canyon and a good passage exit
0013from east and west sides of the chamber.
0014At your feet is a small pit breathing traces of white mist.  An east
0014passage ends here except for a small crack leading on.
0015You are at one end of a vast hall stretching forward out of sight to
0015the west.  There are openings to either side.  Nearby, a wide stone
0015staircase leads downward.  The hall is filled with wisps of white mist
0015swaying to and fro almost as if alive.  A cold wind blows up the
0015staircase.  There is a passage at the top of a dome behind you.
0016The crack is far too small for you to follow.
0017You are on the east bank of a fissure slicing clear across the hall.
0017The mist is quite thick here, and the fissure is too wide to jump.
0018This is a low room with a crude note on the wall.  The note says,
0018"You won't get it up the steps".
0019You are in the Hall of the Mountain King, with passages off in all
0019directions.
0020You are at the bottom of the pit with a broken neck.
0021You didn't make it.
0022The dome is unclimbable.
0023You are at the west end of the Twopit room.  There is a large hole in
0023the wall above the pit at this end of the room.
0024You are at the bottom of the eastern pit in the Twopit room.  There is
0024a small pool of oil in one corner of the pit.
0025You are at the bottom of the western pit in the Twopit room.  There is
0025a large hole in the wall about 25 feet above you.
0026You clamber up the plant and scurry through the hole at the top.
0027You are on the west side of the fissure in the Hall of Mists.
0028You are in a low n/s passage at a hole in the floor.  The hole goes
0028down to an e/w passage.
0029You are in the south side chamber.
0030You are in the west side chamber of the Hall of the Mountain King.
0030A passage continues west and up here.
0031>$<
0032You can't get by the snake.
0033You are in a large room, with a passage to the south, a passage to the
0033west, and a wall of broken rock to the east.  There is a large "Y2" on
0033a rock in the room's center.
0034You are in a jumble of rock, with cracks everywhere.
0035You're at a low window overlooking a huge pit, which extends up out of
0035sight.  A floor is indistinctly visible over 50 feet below.  Traces of
0035white mist cover the floor of the pit, becoming thicker to the right.
0035Marks in the dust around the window would seem to indicate that
0035someone has been here recently.  Directly across the pit from you and
003525 feet away there is a similar window looking into a lighted room.  A
0035shadowy figure can be seen there peering back at you.
0036You are in a dirty broken passage.  To the east is a crawl.  To the
0036west is a large passage.  Above you is a hole to another passage.
0037You are on the brink of a small clean climbable pit.  A crawl leads
0037west.
0038You are in the bottom of a small pit with a little stream, which
0038enters and exits through tiny slits.
0039You are in a large room full of dusty rocks.  There is a big hole in
0039the floor.  There are cracks everywhere, and a passage leading east.
0040You have crawled through a very low wide passage parallel to and north
0040of the hall of mists.
0041You are at the west end of hall of mists.  A low wide crawl continues
0041west and another goes north.  To the south is a little passage 6 feet
0041off the floor.
0042You are in a maze of twisty little passages, all alike.
0043You are in a maze of twisty little passages, all alike.
0044You are in a maze of twisty little passages, all alike.
0045You are in a maze of twisty little passages, all alike.
0046Dead End
0047Dead End
0048Dead End
0049You are in a maze of twisty little passages, all alike.
0050You are in a maze of twisty little passages, all alike.
0051You are in a maze of twisty little passages, all alike.
0052You are in a maze of twisty little passages, all alike.
0053You are in a maze of twisty little passages, all alike.
0054Dead End
0055You are in a maze of twisty little passages, all alike.
0056Dead End
0057You are on the brink of a thirty foot pit with a massive orange column
0057down one wall.  You could climb down here but you could not get back
0057up.  The maze continues at this level.
0058Dead End
0059You have crawled through a very low wide passage parallel to and north
0059of the Hall of Mists.
0060You are at the east end of a very long hall apparently without side
0060chambers.  To the east a low wide crawl slants up.  To the north a
0060round two foot hole slants down.
0061You are at the west end of a very long featureless hall.  The hall
0061joins up with a narrow north/south passage.
0062You are at a crossover of a high n/s passage and a low e/w one.
0063Dead End
0064You are at a complex junction.  A low hands and knees passage from the
0064north joins a higher crawl from the east to make a walking passage
0064going west.  There is also a large room above.  The air is damp here.
0065You are in Bedquilt, a long east/west passage with holes everywhere.
0065to explore at random select north, south, up, or down.
0066You are in a room whose walls resemble swiss cheese.  Obvious passages
0066go west, east, ne, and nw.  Part of the room is occupied by a large
0066bedrock block.
0067You are at the east end of the Twopit room.  The floor here is
0067littered with thin rock slabs, which make it easy to descend the pits.
0067There is a path here bypassing the pits to connect passages from east
0067and west.  There are holes all over, but the only big one is on the
0067wall directly over the west pit where you can't get to it.
0068You are in a large low circular chamber whose floor is an immense slab
0068fallen from the ceiling (slab room).  East and west there once were
0068large passages, but they are now filled with boulders.  Low small
0068passages go north and south, and the south one quickly bends west
0068around the boulders.
0069You are in a secret n/s canyon above a large room.
0070You are in a secret n/s canyon above a sizable passage.
0071You are in a secret canyon at a junction of three canyons, bearing
0071north, south, and se.  The north one is as tall as the other two
0071combined.
0072You are in a large low room.  Crawls lead north, se, and sw.
0073Dead End Crawl.
0074You are in a secret canyon which here runs e/w.  It crosses over a
0074very tight canyon 15 feet below.  If you go down you may not be able
0074to get back up.
0075You are at a wide place in a very tight n/s canyon.
0076the canyon here becomes too tight to go further south.
0077You are in a tall e/w canyon.  A low tight crawl goes 3 feet north and
0077seems to open up.
0078The canyon runs into a mass of boulders -- Dead End.
0079The stream flows out through a pair of 1 foot diameter sewer pipes.
0079It would be advisable to use the exit.
0080You are in a maze of twisty little passages, all alike.
0081Dead End
0082Dead End
0083You are in a maze of twisty little passages, all alike.
0084You are in a maze of twisty little passages, all alike.
0085Dead End
0086Dead End
0087You are in a maze of twisty little passages, all alike.
0088You are in a long, narrow corridor stretching out of sight to the
0088west.  At the eastern end is a hole through which you can see a
0088profusion of leaves.
0089There is nothing here to climb.  Use "UP" or "OUT" to leave the pit.
0090You have climbed up the plant and out of the pit.
0091You are at the top of a steep incline above a large room.  You could
0091climb down here, but you would not be able to climb up.  There is a
0091passage leading back to the north.
0092You are in the Giant room.  The ceiling here is too high up for your
0092lamp to show it.  Cavernous passages lead east, north, and south.  On
0092the west wall is scrawled the inscription, "Fee Fie Foe Foo" [sic].
0093the passage here is blocked by a recent cave-in.
0094You are at one end of an immense north/south passage.
0095You are in a magnificent cavern with a rushing stream, which cascades
0095over a sparkling waterfall into a roaring whirlpool which disappears
0095through a hole in the floor.  Passages exit to the south and west.
0096You are in the soft room.  The walls are covered with heavy curtains,
0096the floor with a thick pile carpet.  Moss covers the ceiling.
0097This is the Oriental room.  Ancient oriental cave drawings cover the
0097walls.  A gently sloping passage leads upward to the north, another
0097passage leads se, and a hands and knees crawl leads west.
0098You are following a wide path around the outer edge of a large cavern.
0098Far below, through a heavy white mist, strange splashing noises can be
0098heard.  The mist rises up through a fissure in the ceiling.  The path
0098exits to the south and west.
0099You are in an alcove.  A small nw path seems to widen after a short
0099distance.  An extremely tight tunnel leads east.  It looks like a very
0099tight squeeze.  An eerie light can be seen at the other end.
0100You're in a small chamber lit by an eerie green light.  An extremely
0100narrow tunnel exits to the west.  A dark corridor leads ne.
0101You're in the dark-room.  A corridor leading south is the only exit.
0102You are in an arched hall.  A coral passage once continued up and east
0102from here, but is now blocked by debris.  The air smells of sea water.
0103You're in a large room carved out of sedimentary rock.  The floor and
0103walls are littered with bits of shells imbedded in the stone.  A
0103shallow passage proceeds downward, and a somewhat steeper one leads
0103up. A low hands and knees passage enters from the south.
0104You are in a long sloping corridor with ragged sharp walls.
0105You are in a cul-de-sac about eight feet across.
0106You are in an anteroom leading to a large passage to the east.  Small
0106passages go west and up.  The remnants of recent digging are evident.
0106a sign in midair here says "Cave under construction beyond this point.
0106Proceed at own risk.  [Witt Construction Company]"
0107You are in a maze of twisty little passages, all different.
0108You are at witt's end.  Passages lead off in *all* directions.
0109You are in a north/south canyon about 25 feet across.  The floor is
0109covered by white mist seeping in from the north.  The walls extend
0109upward for well over 100 feet.  Suspended from some unseen point far
0109above you, an enormous two-sided mirror is hanging parallel to and
0109midway between the canyon walls.  (The mirror is obviously provided
0109for the use of the dwarves, who as you know, are extremely vain.)  A
0109small window can be seen in either wall, some fifty feet up.
0110You're at a low window overlooking a huge pit, which extends up out of
0110sight.  A floor is indistinctly visible over 50 feet below.  Traces of
0110white mist cover the floor of the pit, becoming thicker to the left.
0110Marks in the dust around the window would seem to indicate that
0110someone has been here recently.  Directly across the pit from you and
011025 feet away there is a similar window looking into a lighted room.  A
0110shadowy figure can be seen there peering back at you.
0111A large stalactite extends from the roof and almost reaches the floor
0111below.  You could climb down it, and jump from it to the floor, but
0111having done so you would be unable to reach it to climb back up.
0112You are in a little maze of twisting passages, all different.
0113You are at the edge of a large underground reservoir.  An opaque cloud
0113of white mist fills the room and rises rapidly upward.  The lake is
0113fed by a stream, which tumbles out of a hole in the wall about 10 feet
0113overhead and splashes noisily into the water somewhere within the
0113mist.  The only passage goes back toward the south.
0114Dead End
0115You are at the northeast end of an immense room, even larger than the
0115giant room.  It appears to be a repository for the "Adventure"
0115program.  Massive torches far overhead bathe the room with smoky
0115yellow light.  Scattered about you can be seen a pile of bottles (all
0115of them empty), a nursery of young beanstalks murmuring quietly, a bed
0115of oysters, a bundle of black rods with rusty stars on their ends, and
0115a collection of brass lanterns.  Off to one side a great many dwarves
0115are sleeping on the floor, snoring loudly.  A sign nearby reads: "Do
0115not disturb the dwarves!"  An immense mirror is hanging against one
0115wall, and stretches to the other end of the room, where various other
0115sundry objects can be glimpsed dimly in the distance.
0116You are at the southwest end of the repository.  To one side is a pit
0116full of fierce green snakes.  On the other side is a row of small
0116wicker cages, each of which contains a little sulking bird.  In one
0116corner is a bundle of black rods with rusty marks on their ends.  A
0116large number of velvet pillows are scattered about on the floor.  A
0116vast mirror stretches off to the northeast.  At your feet is a large
0116steel grate, next to which is a sign which reads, "Treasure Vault.
0116Keys in Main Office."
0117You are on one side of a large, deep chasm.  A heavy white mist rising
0117up from below obscures all view of the far side.  A sw path leads away
0117from the chasm into a winding corridor.
0118You are in a long winding corridor sloping out of sight in both
0118directions.
0119You are in a secret canyon which exits to the north and east.
0120You are in a secret canyon which exits to the north and east.
0121You are in a secret canyon which exits to the north and east.
0122You are on the far side of the chasm.  A ne path leads away from the
0122chasm on this side.
0123You're in a long east/west corridor.  A faint rumbling noise can be
0123heard in the distance.
0124The path forks here.  The left fork leads northeast.  A dull rumbling
0124seems to get louder in that direction.  The right fork leads southeast
0124down a gentle slope.  The main corridor enters from the west.
0125The walls are quite warm here.  From the north can be heard a steady
0125roar, so loud that the entire cave seems to be trembling.  Another
0125passage leads south, and a low crawl goes east.
0126You are on the edge of a breath-taking view.  Far below you is an
0126active volcano, from which great gouts of molten lava come surging
0126out, cascading back down into the depths.  The glowing rock fills the
0126farthest reaches of the cavern with a blood-red glare, giving every-
0126thing an eerie, macabre appearance.  The air is filled with flickering
0126sparks of ash and a heavy smell of brimstone.  The walls are hot to
0126the touch, and the thundering of the volcano drowns out all other
0126sounds.  Embedded in the jagged roof far overhead are myriad twisted
0126formations composed of pure white alabaster, which scatter the murky
0126light into sinister apparitions upon the walls.  To one side is a deep
0126gorge, filled with a bizarre chaos of tortured rock which seems to
0126have been crafted by the devil himself.  An immense river of fire
0126crashes out from the depths of the volcano, burns its way through the
0126gorge, and plummets into a bottomless pit far off to your left.  To
0126the right, an immense geyser of blistering steam erupts continuously
0126from a barren island in the center of a sulfurous lake, which bubbles
0126ominously.  The far right wall is aflame with an incandescence of its
0126own, which lends an additional infernal splendor to the already
0126hellish scene.  A dark, foreboding passage exits to the south.
0127You are in a small chamber filled with large boulders.  The walls are
0127very warm, causing the air in the room to be almost stifling from the
0127heat.  The only exit is a crawl heading west, through which is coming
0127a low rumbling.
0128You are walking along a gently sloping north/south passage lined with
0128oddly shaped limestone formations.
0129You are standing at the entrance to a large, barren room.  A sign
0129posted above the entrance reads:  "Caution!  Bear in room!"
0130You are inside a barren room.  The center of the room is completely
0130empty except for some dust.  Marks in the dust lead away toward the
0130far end of the room.  The only exit is the way you came in.
0131You are in a maze of twisting little passages, all different.
0132You are in a little maze of twisty passages, all different.
0133You are in a twisting maze of little passages, all different.
0134You are in a twisting little maze of passages, all different.
0135You are in a twisty little maze of passages, all different.
0136You are in a twisty maze of little passages, all different.
0137You are in a little twisty maze of passages, all different.
0138You are in a maze of little twisting passages, all different.
0139You are in a maze of little twisty passages, all different.
0140Dead End
0141You are in a dell, deep in the woods. Before you is a steep
0141incline leading up to an old deserted gazebo. As you peer through
0141the overhanging moss and cobwebs you see a dark form.
0141A path, heavily overgrown, leads south.
0142You are in the gazebo. The dust is deep here, indicating
0142long disuse. Ancient elvish runes here describe this as a
0142place where one may see many things. Another, more ancient
0142inscription reads "PKIHMN".
-001END
    2
0001You're at end of road again.
0002You're at hill in road.
0003You're inside building.
0004You're in valley.
0005You're in forest.
0006You're in forest.
0007You're at slit in streambed.
0008You're outside grate.
0009You're below the grate.
0010You're in cobble crawl.
0011You're in debris room.
0013You're in bird chamber.
0014You're at top of small pit.
0015You're in Hall of Mists.
0017You're on east bank of fissure.
0018You're in nugget of gold room.
0019You're in Hall of Mt King.
0023You're at west end of twopit room.
0024You're in east pit.
0025You're in west pit.
0033You're at "Y2".
0035You're at window on pit.
0036You're in dirty passage.
0039You're in dusty rock room.
0041You're at west end of Hall of Mists.
0057You're at brink of pit.
0060You're at east end of long hall.
0061You're at west end of long hall.
0064You're at complex junction.
0066You're in swiss cheese room.
0067You're at east end of twopit room.
0068You're in slab room.
0071You're at junction of three secret canyons.
0074You're in secret e/w canyon above tight canyon.
0088You're in narrow corridor.
0091You're at steep incline above large room.
0092You're in giant room.
0095You're in cavern with waterfall.
0096You're in soft room.
0097You're in oriental room.
0098You're in misty cavern.
0099You're in alcove.
0100You're in plover room.
0101You're in dark-room.
0102You're in arched hall.
0103You're in shell room.
0106You're in anteroom.
0108You're at Witt's end.
0109You're in mirror canyon.
0110You're at window on pit.
0111You're at top of stalactite.
0113You're at reservoir.
0115You're at ne end.
0116You're at sw end.
0117You're on sw side of chasm.
0118You're in sloping corridor.
0122You're on ne side of chasm.
0123You're in corridor.
0124You're at fork in path.
0125You're at junction with warm walls.
0126You're at breath-taking view.
0127You're in chamber of boulders.
0128You're in limestone passage.
0129You're in front of barren room.
0130You're in barren room.
0141You're in the dell, deep in the forest.
0142You're in gazebo.
-001
    3

-0001
    4
000002ROAD
000002HILL
000003ENTER
000004UPSTR
000005DNSTR
000006FORES
000007FORWA
000007CONTI
000007ONWAR
000008BACK
000008RETUR
000008RETRE
000009VALLE
000010STAIR
000011OUT
000011OUTSI
000011EXIT
000011LEAVE
000012BUILD
000012HOUSE
000013GULLY
000014STREA
000015ROCK
000016BED
000017CRAWL
000018COBBL
000019INWAR
000019INSID
000019IN
000020SURFA
000021NULL
000021NOWHE
000022DARK
000023PASSA
000023TUNNE
000024LOW
000025CANYO
000026AWKWA
000027GIANT
000028VIEW
000029UPWAR
000029UP
000029U
000029ABOVE
000029ASCEN
000030D
000030DOWN
000030DESCE
000031PIT
000032OUTDO
000033CRACK
000034STEPS
000035DOME
000036LEFT
000037RIGHT
000038HALL
000039JUMP
000040BARRE
000041OVER
000042ACROS
000043EAST
000043E   
000044WEST
000044W
000045NORTH
000045N
000046SOUTH
000046S
000047NE
000048SE
000049SW
000050NW
000051DEBRI
000052HOLE
000053WALL
000054BROKE
000055Y2
000056CLIMB
000057LOOK
000057EXAMI
000057TOUCH
000057DESCR
000058FLOOR
000059ROOM
000060SLIT
000061SLAB
000062XYZZY
000063DEPRE
000064ENTRA
000065PLUGH
000066SECRE
000067CAVE
000069CROSS
000070BEDQU
000071PLOVE
000072ORIEN
000073CAVER
000074SHELL
000075RESER
000076MAIN
000076OFFIC
000077FORK
000078PKIHM
000078"PKIH
001001KEYS
001001KEY
001002LAMP
001002HEADL
001002LANTE
001003GRATE
001004CAGE
001005ROD
001006ROD
001007STEPS
001008BIRD
001009DOOR
001010PILLO
001010VELVE
001011SNAKE
001012FISSU
001013TABLE
001014CLAM
001015OYSTE
001016MAGAZ
001016ISSUE
001016SPELU
001016"SPEL
001017DWARF
001018KNIFE
001018KNIVE
001019FOOD
001019RATIO
001020BOTTL
001020JAR
001021WATER
001021H2O
001022OIL
001023MIRRO
001024PLANT
001024BEANS
001025PLANT
001026STALA
001027SHADO
001027FIGUR
001028AXE
001029DRAWI
001030PIRAT
001031DRAGO
001032CHASM
001033TROLL
001034TROLL
001035BEAR
001036MESSA
001037VOLCA
001037GEYSE
001038MACHI
001038VENDI
001039BATTE
001040CARPE
001040MOSS
001050GOLD
001050NUGGE
001051DIAMO
001052SILVE
001052BARS
001053JEWEL
001054COINS
001055CHEST
001055BOX
001055TREAS
001056EGGS
001056EGG
001056NEST
001057TRIDE
001058VASE
001058MING
001058SHARD
001058POTTE
001059EMERA
001060PLATI
001060PYRAM
001061PEARL
001062RUG
001062PERSI
001063SPICE
001064CHAIN
001065PALAN
001065ORB
002001CARRY
002001TAKE
002001KEEP
002001CATCH
002001STEAL
002001CAPTU
002001GET
002001TOTE
002002DROP
002002RELEA
002002FREE
002002DISCA
002002DUMP
002003SAY
002003CHANT
002003SING
002003UTTER
002003MUMBL
002004UNLOC
002004OPEN
002005NOTHI
002006LOCK
002006CLOSE
002007LIGHT
002007ON
002008EXTIN
002008OFF
002009WAVE
002009SHAKE
002009SWING
002010CALM
002010PLACA
002010TAME
002011WALK
002011RUN
002011TRAVE
002011GO
002011PROCE
002011CONTI
002011EXPLO
002011GOTO
002011FOLLO
002011TURN
002012ATTAC
002012KILL
002012FIGHT
002012HIT
002012STRIK
002013POUR
002014EAT
002014DEVOU
002015DRINK
002016RUB
002017THROW
002017TOSS
002018QUIT
002019FIND
002019WHERE
002020INVEN
002021FEED
002022FILL
002023BLAST
002023DETON
002023IGNIT
002023BLOWU
002024SCORE
002025FEE
002025FIE
002025FOE
002025FOO
002025FUM
002026BRIEF
002027READ
002027PERUS
002028BREAK
002028SHATT
002028SMASH
002029WAKE
002029DISTU
002030SUSPE
002030PAUSE
002030SAVE
002031HOURS
002032PEER
002033RESTO
003001FEE
003002FIE
003003FOE
003004FOO
003005FUM
003050SESAM
003050OPENS
003050ABRA
003050ABRAC
003050SHAZA
003050HOCUS
003050POCUS
003051HELP
003051?
003064TREE
003064TREES
003066DIG
003066EXCAV
003068LOST
003069MIST
003079FUCK
003139STOP
003142INFO
003147SWIM
-00001
    5
0001Set of keys
0000There are some keys on the ground here.
0002Brass lantern
0000There is a shiny brass lamp nearby.
0100There is a lamp shining nearby.
0003*Grate
0000The grate is locked.
0100The grate is open.
0004Wicker cage
0000There is a small wicker cage discarded nearby.
0005Black rod
0000A three foot black rod with a rusty star on an end lies nearby.
0006Black rod
0000A three foot black rod with a rusty mark on an end lies nearby.
0007*Steps
0000Rough stone steps lead down the pit.
0100Rough stone steps lead up the dome.
0008Little bird in cage
0000A cheerful little bird is sitting here singing.
0100There is a little bird in the cage.
0009*Rusty door
0000The way north is barred by a massive, rusty, iron door.
0100The way north leads through a massive, rusty, iron door.
0010Velvet pillow
0000A small velvet pillow lies on the floor.
0011*Snake
0000A huge green fierce snake bars the way!
0100>$<  (CHASED AWAY)
0012*Fissure
0000>$<
0100A crystal bridge now spans the fissure.
0200The crystal bridge has vanished!
0013*Stone tablet
0000A massive stone tablet imbedded in the wall reads
0000"Congratulations on bringing light into the dark-room!"
0014Giant clam  >GRUNT!<
0000There is an enormous clam here with its shell tightly closed.
0015Giant oyster  >GROAN!<
0000There is an enormous oyster here with its shell tightly closed.
0100Interesting.  There seems to be something written on the underside of
0100the oyster.
0016"Spelunker Today"
0000There are a few recent issues of "Spelunker Today" magazine here.
0019Tasty food
0000There is food here.
0020Small bottle
0000There is a bottle of water here.
0100There is an empty bottle here.
0200There is a bottle of oil here.
0021Water in the bottle
0022Oil in the bottle
0023*Mirror
0000>$<
0024*Plant
0000There is a tiny little plant in the pit, murmuring "water, water, ..."
0100The plant spurts into furious growth for a few seconds.
0200There is a 12-foot-tall beanstalk stretching up out of the pit,
0200bellowing "WATER!! WATER!!"
0300The plant grows explosively, almost filling the bottom of the pit.
0400There is a gigantic beanstalk stretching all the way up to the hole.
0500You've over-watered the plant!  It's shriveling up!  It's, it's...
0025*Phony plant (SEEN IN TWOPIT ROOM ONLY WHEN TALL ENOUGH)
0000>$<
0100The top of a 12-foot-tall beanstalk is poking out of the west pit.
0200There is a huge beanstalk growing out of the west pit up to the hole.
0026*Stalactite
0000>$<
0027*Shadowy figure
0000The shadowy figure seems to be trying to attract your attention.
0028Dwarf's axe
0000There is a little axe here.
0100There is a little axe lying beside the bear.
0029*Cave drawings
0000>$<
0030*Pirate
0000>$<
0031*Dragon
0000A huge green fierce dragon bars the way!
0100Congratulations!  You have just vanquished a dragon with your bare
0100hands!  (Unbelievable, isn't it?)
0200The body of a huge green dead dragon is lying off to one side.
0032*Chasm
0000A rickety wooden bridge extends across the chasm, vanishing into the
0000mist.  A sign posted on the bridge reads, "STOP! Pay troll!"
0100The wreckage of a bridge (and a dead bear) can be seen at the bottom
0100of the chasm.
0033*Troll
0000A burly troll stands by the bridge and insists you throw him a
0000treasure before you may cross.
0100The troll steps out from beneath the bridge and blocks your way.
0200>$<  (CHASED AWAY)
0034*Phony troll
0000The troll is nowhere to be seen.
0035>$<  (BEAR USES RTEXT 141)
0000There is a ferocious cave bear eying you from the far end of the room!
0100There is a gentle cave bear sitting placidly in one corner.
0200There is a contented-looking bear wandering about nearby.
0300>$<  (DEAD)
0036*Message in second maze
0000There is a message scrawled in the dust in a flowery script, reading:
0000"This is not the maze where the pirate leaves his treasure chest."
0037*Volcano and/or geyser
0000>$<
0038*Vending machine
0000There is a massive vending machine here.  The instructions on it read
0000"Drop coins here to receive fresh batteries."
0039Batteries
0000There are fresh batteries here.
0100Some worn-out batteries have been discarded nearby.
0040*Carpet and/or moss
0000>$<
0050Large gold nugget
0000There is a large sparkling nugget of gold here!
0051Several diamonds
0000There are diamonds here!
0052Bars of silver
0000There are bars of silver here!
0053Precious jewelry
0000There is precious jewelry here!
0054Rare coins
0000There are many coins here!
0055Treasure chest
0000The pirate's treasure chest is here!
0056Golden eggs
0000There is a large nest here, full of golden eggs!
0100The nest of golden eggs has vanished!
0200Done!
0057Jeweled trident
0000There is a jewel-encrusted trident here!
0058Ming vase
0000There is a delicate, precious, ming vase here!
0100The vase is now resting, delicately, on a velvet pillow.
0200The floor is littered with worthless shards of pottery.
0300The ming vase drops with a delicate crash.
0059egg-sized emerald
0000There is an emerald here the size of a plover's egg!
0060Platinum pyramid
0000There is a platinum pyramid here, 8 inches on a side!
0061Glistening pearl
0000Off to one side lies a glistening pearl!
0062Persian rug
0000There is a persian rug spread out on the floor!
0100The dragon is sprawled out on a persian rug!!
0063Rare spices
0000There are rare spices here!
0064Golden chain
0000There is a golden chain lying in a heap on the floor!
0100The bear is locked to the wall with a golden chain!
0200There is a golden chain locked to the wall!
0065Palantir(orb)
0000There is a palantir(orb) here.
-001
00006
0001Somewhere nearby is Colossal Cave, where others have found fortunes in
0001treasure and gold, though it is rumored that some who enter are never
0001seen again.  Magic is said to work in the cave.  I will be your eyes
0001and hands.  Direct me with commands of 1 or 2 words.  I should warn
0001you that I look at only the first four letters of each word, so you'll
0001have to enter "northeast" as "ne" to distinguish it from "north".
0001(Should you get stuck, type "help" for some general hints.  For infor-
0001mation on how to end your adventure, etc., type "info".)
0001      - - -
0001This program was originally developed by Willie Crowther.  Most of the
0001features of the current program were added by Don Woods (don @ su-ai).
0001The current DEC version was done by Bob Supnik.  The conversion to
0001SCOPE was done by R. Emerson, W. Wirth, S. Hobson, W. Hein, S. Connard,
0001and a cast of thousands....
0001
0001Further conversion to NOS 1.3 was done by Bill Hein, Shelley Hobson
0001and Rick Emerson(all of ACCA).
0001
0001Conversion to NOS/VE 1.2.2 L678 by S. O. Lidie, Lehigh University.
0001Update to FORTRAN 77, use direct access reads instead of word
0001addressable files, handle upper/lower case input, convert data base
0001to upper/lower case. 1989/11/02
0001
0001Update for x86_64 hardware, pgf77/ifort/gfortran compilers,
0001and PNG maps. Tested on Mac OS X and CentOS 6.x.
0001Stephen O. Lidie, 2015.04.01.
0002A little dwarf with a big knife blocks your way.
0003A little dwarf just walked around a corner, saw you, threw a little
0003axe at you which missed, cursed, and ran away.
0004There is a threatening little dwarf in the room with you!
0005One sharp nasty knife is thrown at you!
0006None of them hit you!
0007One of them gets you!
0008A hollow voice says "plugh".
0009There is no way to go that direction.
0010I am unsure how you are facing.  Use compass points or nearby objects.
0011I don't know in from out here.  Use compass points or name something
0011in the general direction you want to go.
0012I don't know how to apply that word here.
0013I don't understand that!
0014I'm game.  Would you care to explain how?
0015Sorry, but I am not allowed to give more detail.  I will repeat the
0015long description of your location.
0016It is now pitch dark.  If you proceed you will likely fall into a pit.
0017If you prefer, simply type w rather than west.
0018Are you trying to catch the bird?
0019The bird is frightened right now and you cannot catch it no matter
0019what you try.  Perhaps you might try later.
0020Are you trying to somehow deal with the snake?
0021You can't kill the snake, or drive it away, or avoid it, or anything
0021like that.  There is a way to get by, but you don't have the necessary
0021resources right now.
0022Do you really want to quit now?
0023You fell into a pit and broke every bone in your body!
0024You are already carrying it!
0025You can't be serious!
0026The bird was unafraid when you entered, but as you approach it becomes
0026disturbed and you cannot catch it.
0027You can catch the bird, but you cannot carry it.
0028There is nothing here with a lock!
0029You aren't carrying it!
0030The little bird attacks the green snake, and in an astounding flurry
0030drives the snake away.
0031You have no keys!
0032It has no lock.
0033I don't know how to lock or unlock such a thing.
0034It was already locked.
0035The grate is now locked.
0036The grate is now unlocked.
0037It was already unlocked.
0038You have no source of light.
0039Your lamp is now on.
0040Your lamp is now off.
0041There is no way to get past the bear to unlock the chain, which is
0041probably just as well.
0042Nothing happens.
0043Where?
0044There is nothing here to attack.
0045The little bird is now dead.  Its body disappears.
0046Attacking the snake both doesn't work and is very dangerous.
0047You killed a little dwarf.
0048You attack a little dwarf, but he dodges out of the way.
0049With what?  Your bare hands?
0050Good try, but that is an old worn-out magic word.
0051I know of places, actions, and things.  Most of my vocabulary
0051describes places and is used to move you there.  To move, try words
0051like forest, building, dnstream, enter, east, west, north, south,
0051up, or down.  I know about a few special objects, like a black rod
0051hidden in the cave.  These objects can be manipulated using some of
0051the action words that I know.  Usually you will need to give both the
0051object and action words (in either order), but sometimes I can infer
0051the object from the verb alone.  Some objects also imply verbs; in
0051particular, "inventory" implies "take inventory", which causes me to
0051give you a list of what you're carrying.  The objects have side
0051effects; for instance, the rod scares the bird.  Usually people having
0051trouble moving just need to try a few more words.  Usually people
0051trying unsuccessfully to manipulate an object are attempting something
0051beyond their (or my!) capabilities and should try a completely
0051different tack.  To speed the game you can sometimes move long
0051distances with a single word.  For example, "building" usually gets
0051you to the building from anywhere above ground except when lost in the
0051forest.  Also, note that cave passages turn a lot, and that leaving a
0051room to the north does not guarantee entering the next from the south.
0051Good luck!
0052It misses!
0053It gets you!
0054OK
0055You can't unlock the keys.
0056You have crawled around in some little holes and wound up back in the
0056main passage.
0057I don't know where the cave is, but hereabouts no stream can run on
0057the surface for long.  I would try the stream.
0058I need more detailed instructions to do that.
0059I can only tell you what you see as you move about and manipulate
0059things.  I cannot tell you where remote things are.
0060I don't know that word.
0061What?
0062Are you trying to get into the cave?
0063The grate is very solid and has a hardened steel lock.  You cannot
0063enter without a key, and there are no keys nearby.  I would recommend
0063looking elsewhere for the keys.
0064The trees of the forest are large hardwood oak and maple, with an
0064occasional grove of pine or spruce.  There is quite a bit of under-
0064growth, largely birch and ash saplings plus nondescript bushes of
0064various sorts.  This time of year visibility is quite restricted by
0064all the leaves, but travel is quite easy if you detour around the
0064spruce and berry bushes.
0065Welcome to Mirkwood!              This version created 2015.04.01
0065Do you require instructions?
0066Digging without a shovel is quite impractical.  Even with a shovel
0066progress is unlikely.
0067Blasting requires dynamite.
0068I'm as confused as you are.
0069Mist is a white vapor, usually water, seen from time to time in
0069caverns.  It can be found anywhere but is frequently a sign of a deep
0069pit leading down to water.
0070Your feet are now wet.
0071I think I just lost my appetite.
0072Thank you, it was delicious!
0073You have taken a drink from the stream.  The water tastes strongly of
0073minerals, but is not unpleasant.  It is extremely cold.
0074The bottle of water is now empty.
0075Rubbing the electric lamp is not particularly rewarding.  Anyway,
0075nothing exciting happens.
0076Peculiar.  Nothing unexpected happens.
0077Your bottle is empty and the ground is wet.
0078You can't pour that.
0079Watch it!
0080Which way?
0081Oh dear, you seem to have gotten yourself killed.  I might be able to
0081help you out, but I've never really done this before.  Do you want me
0081to try to reincarnate you?
0082All right.  But don't blame me if something goes wr......
0082                    --- POOF!! ---
0082You are engulfed in a cloud of orange smoke.  Coughing and gasping,
0082You emerge from the smoke and find....
0083You clumsy oaf, you've done it again!  I don't know how long I can
0083keep this up.  Do you want me to try reincarnating you again?
0084Okay, now where did I put my orange smoke?....  >POOF!<
0084Everything disappears in a dense cloud of orange smoke.
0085Now you've really done it!  I'm out of orange smoke!  You don't expect
0085me to do a decent reincarnation without any orange smoke, do you?
0086Okay, if you're so smart, do it yourself!  I'm leaving!
0090>>> messages 81 thru 90 are reserved for "obituaries". <<<
0091Sorry, but I no longer seem to remember how it was you got here.
0092You can't carry anything more.  You'll have to drop something first.
0093You can't go through a locked steel grate!
0094I believe what you want is right here with you.
0095You don't fit through a two-inch slit!
0096I respectfully suggest you go across the bridge instead of jumping.
0097There is no way across the fissure.
0098You're not carrying anything.
0099You are currently holding the following:
0100It's not hungry (it's merely pinin' for the fjords).  Besides, you
0100have no bird seed.
0101The snake has now devoured your bird.
0102There's nothing here it wants to eat (except perhaps you).
0103You fool, dwarves eat only coal!  Now you've made him *really* mad!!
0104You have nothing in which to carry it.
0105Your bottle is already full.
0106There is nothing here with which to fill the bottle.
0107Your bottle is now full of water.
0108Your bottle is now full of oil.
0109You can't fill that.
0110Don't be ridiculous!
0111Dhe door is extremely rusty and refuses to open.
0112The plant indignantly shakes the oil off its leaves and asks, "Water?"
0113The hinges are quite thoroughly rusted now and won't budge.
0114The oil has freed up the hinges so that the door will now move,
0114although it requires some effort.
0115The plant has exceptionally deep roots and cannot be pulled free.
0116The dwarves' knives vanish as they strike the walls of the cave.
0117Something you're carrying won't fit through the tunnel with you.
0117You'd best take inventory and drop something.
0118You can't fit this five-foot clam through that little passage!
0119You can't fit this five-foot oyster through that little passage!
0120I advise you to put down the clam before opening it.  >STRAIN!<
0121I advise you to put down the oyster before opening it.  >WRENCH!<
0122You don't have anything strong enough to open the clam.
0123you don't have anything strong enough to open the oyster.
0124A glistening pearl falls out of the clam and rolls away.  Goodness,
0124this must really be an oyster.  (I never was very good at identifying
0124bivalves.)  Whatever it is, it has now snapped shut again.
0125The oyster creaks open, revealing nothing but oyster inside.  Tt
0125promptly snaps shut again.
0126You have crawled around in some little holes and found your way
0126blocked by a recent cave-in.  You are now back in the main passage.
0127there are faint rustling noises from the darkness behind you.
0128Out from the shadows behind you pounces a bearded pirate!  "Har, har,"
0128he chortles, "I'll just take all this booty and hide it away with me
0128chest deep in the maze!"  He snatches your treasure and vanishes into
0128the gloom.
0129A sepulchral voice reverberating through the cave, says, "Cave closing
0129soon.  All adventurers exit immediately through Main Office."
0130A mysterious recorded voice groans into life and announces:
0130   "This exit is closed.  Please leave via Main Office."
0131It looks as though you're dead.  Well, seeing as how it's so close to
0131closing time anyway, I think we'll just call it a day.
0132The sepulchral voice entones, "The cave is now closed."  As the echoes
0132fade, there is a blinding flash of light (and a small puff of orange
0132smoke). . . .    as your eyes refocus, you look around and find...
0133There is a loud explosion, and a twenty-foot hole appears in the far
0133wall, burying the dwarves in the rubble.  You march through the hole
0133and find yourself in the Main Office, where a cheering band of
0133friendly elves carry the conquering adventurer off into the sunset.
0134There is a loud explosion, and a twenty-foot hole appears in the far
0134wall, burying the snakes in the rubble.  A river of molten lava pours
0134in through the hole, destroying everything in its path, including you!
0135There is a loud explosion, and you are suddenly splashed across the
0135walls of the room.
0136The resulting ruckus has awakened the dwarves.  There are now several
0136threatening little dwarves in the room with you!  Most of them throw
0136knives at you!  All of them get you!
0137Oh, leave the poor unhappy bird alone.
0138I daresay whatever you want is around here somewhere.
0139I don't know the word "stop".  Use "quit" if you want to give up.
0140You can't get there from here.
0141You are being followed by a very large, tame bear.
0142If you want to end your adventure early, say "quit".  To suspend your
0142adventure such that you can continue later, say "suspend" (or "pause"
0142or "save").  To see what hours the cave is normally open, say "hours".
0142to see how well you're doing, say "score".  To get full credit for a
0142treasure, you must have left it safely in the building, though you get
0142partial credit just for locating it.  You lose points for getting
0142killed, or for quitting, though the former costs you more.  There are
0142also points based on how much (if any) of the cave you've managed to
0142explore; in particular, there is a large bonus just for getting in (to
0142distinguish the beginners from the rest of the pack), and there are
0142other ways to determine whether you've been through some of the more
0142harrowing sections.  If you think you've found all the treasures, just
0142keep exploring for a while.  If nothing interesting happens, you
0142haven't found them all yet.  If something interesting *does* happen,
0142it means you're getting a bonus and have an opportunity to garner many
0142more points in the Master's section.  I may occasionally offer hints
0142if you seem to be having trouble.  If I do, I'll warn you in advance
0142how much it will affect your score to accept the hints.  Finally, to
0142save paper, you may specify "brief", which tells me never to repeat
0142the full description of a place unless you explicitly ask me to.
0143Do you indeed wish to quit now?
0144There is nothing here with which to fill the vase.
0145The sudden change in temperature has delicately shattered the vase.
0146It is beyond your power to do that.
0147I don't know how.
0148It is too far up for you to reach.
0149You killed a little dwarf.  The body vanishes in a cloud of greasy
0149black smoke.
0150The shell is very strong and is impervious to attack.
0151What's the matter, can't you read?  Now you'd best start over.
0152The axe bounces harmlessly off the dragon's thick scales.
0153The dragon looks rather nasty.  You'd best not try to get by.
0154The little bird attacks the green dragon, and in an astounding flurry
0154gets burnt to a cinder.  The ashes blow away.
0155On what?
0156Okay, from now on I'll only describe a place in full the first time
0156you come to it.  To get the full description, say "look".
0157Trolls are close relatives with the rocks and have skin as tough as
0157that of a rhinoceros.  The troll fends off your blows effortlessly.
0158The troll deftly catches the axe, examines it carefully, and tosses it
0158back, declaring, "Good workmanship, but it's not valuable enough."
0159The troll catches your treasure and scurries away out of sight.
0160The troll refuses to let you cross.
0161There is no longer any way across the chasm.
0162Just as you reach the other side, the bridge buckles beneath the
0162weight of the bear, which was still following you around.  You
0162scrabble desperately for support, but as the bridge collapses you
0162stumble back and fall into the chasm.
0163The bear lumbers toward the troll, who lets out a startled shriek and
0163scurries away.  The bear soon gives up the pursuit and wanders back.
0164The axe misses and lands near the bear where you can't get at it.
0165With what?  Your bare hands?  Against *his* bear hands??
0166The bear is confused; he only wants to be your friend.
0167For crying out loud, the poor thing is already dead!
0168The bear eagerly wolfs down your food, after which he seems to calm
0168down considerably and even becomes rather friendly.
0169The bear is still chained to the wall.
0170The chain is still locked.
0171The chain is now unlocked.
0172The chain is now locked.
0173There is nothing here to which the chain can be locked.
0174There is nothing here to eat.
0175Do you want the hint?
0176Do you need help getting out of the maze?
0177You can make the passages look less alike by dropping things.
0178Are you trying to explore beyond the plover room?
0179There is a way to explore that region without having to worry about
0179falling into a pit.  None of the objects available is immediately
0179useful in discovering the secret.
0180Do you need help getting out of here?
0181Don't go west.
0182Gluttony is not one of the troll's vices.  Avarice, however, is.
0183Your lamp is getting dim.  You'd best start wrapping this up, unless
0183you can find some fresh batteries.  I seem to recall there's a vending
0183machine in the maze.  Bring some coins with you.
0184Your lamp has run out of power.
0185There's not much point in wandering around out here, and you can't
0185explore the cave without a lamp.  So let's just call it a day.
0186There are faint rustling noises from the darkness behind you.  As you
0186turn toward them, the beam of your lamp falls across a bearded pirate.
0186He is carrying a large chest.  "Shiver me timbers!" he cries, "I've
0186been spotted!  I'd best hie meself off to the maze to hide me chest!"
0186With that, he vanishes into the gloom.
0187Your lamp is getting dim.  You'd best go back for those batteries.
0188Your lamp is getting dim.  I'm taking the liberty of replacing the
0188batteries.
0189Your lamp is getting dim, and you're out of spare batteries.  You'd
0189best start wrapping this up.
0190I'm afraid the magazine is written in Dwarvish.
0191"This is not the maze where the pirate leaves his treasure chest."
0192Hmmm, this looks like a clue, which means it'll cost you 10 points to
0192read it.  Should I go ahead and read it anyway?
0193It says, "There is something strange about this place, such that one
0193of the words I've always known now has a new effect."
0194It says the same thing it did before.
0195I'm afraid I don't understand.
0196"Congratulations on bringing light into the dark-room!"
0197You strike the mirror a resounding blow, whereupon it shatters into a
0197myriad tiny fragments.
0198You have taken the vase and hurled it delicately to the ground.
0199You prod the nearest dwarf, who wakes up grumpily, takes one look at
0199you, curses, and grabs for his axe.
0200Is this acceptable?
0201Dorry, there's no way out save quitting.
0202Colossal Cave is open to adventurers during the following hours:
0203You have no palantir to peer into!!!!
0204The lights dim...it now seems to be totally dark -- in the orb
0204many visions pass by... many things are seen.....
0204now you are looking at .......
0205 a grate at the entrance to a large cave......
0206 a small stream feeding into a large cave.....
0207 a grate above you and a crawl west.....
0208  a hall,but the vision is clouded by thick mists.....
0209 yourself...the lights come up and an usher asks you to leave....
0210Are you trying to use the palantir(orb)?
0211Try a four letter word you've seen here before but haven't said.
-001
00007
000010000300000
000020000300000
000030000800009
000040001000000
000050001100000
000060000000000
000070001400015
000080001300000
0000900094-0001
000100009600000
0001100019-0001
000120001700027
0001300101-0001
000140010300000
000150000000000
000160010600000
0001700000-0001
000180000000000
000190000300000
000200000300000
000210000000000
000220000000000
0002300109-0001
0002400025-0001
000250002300067
0002600111-0001
000270003500110
000280000000000
0002900097-0001
0003000000-0001
000310011900121
000320011700122
000330011700122
000340000000000
0003500130-0001
0003600000-0001
0003700126-0001
0003800140-0001
000390000000000
0004000096-0001
000500001800000
000510002700000
000520002800000
000530002900000
000540003000000
000550000000000
000560009200000
000570009500000
000580009700000
000590010000000
000600010100000
000610000000000
000620011900121
000630012700000
0006400130-0001
0006500142
-0001
00008
0000100024
0000200029
0000300000
0000400033
0000500000
0000600033
0000700038
0000800038
0000900042
0001000014
0001100043
0001200110
0001300029
0001400110
0001500073
0001600075
0001700029
0001800013
0001900059
0002100174
0002200109
0002300067
0002400013
0002500147
0002600155
0002700195
0002800146
0002900110
0003000013
0003100013
-0001
    9
00000000010000200003000040000500006000070000800009000100014100142
0000000100001150011600126
000020000100003000040000700038000950011300024
0000100024
00003000460004700048000540005600058000820008500086
00003001220012300124001250012600127001280012900130
00003001170011800141001420008800089000900009100092
00003000940009500096000980009900108001310013200133
0000300134001350013600137001380013900029000200002100022
000030010700112
0000400008
0000500013
0000600019
0000700042000430004400045000460004700048000490005000051
0000700052000530005400055000560008000081000820008600087
00008000990010000101
0000900108
0001000142
-0001
   10
0035You are obviously a rank amateur. Better luck next time.
0100Your score qualifies you as a novice class adventurer.
0130You have achieved the rating: "experienced adventurer".
0200You may now consider yourself a "seasoned adventurer".
0265You have reached "junior Master" status.
0315Your score puts you in Master Adventurer class C.
0345Your score puts you in Master Adventurer class B.
0364Your score puts you in Master Adventurer class A.
9999All of adventuredom gives tribute to you, Adventurer Grand Master!
-001
   11
0000209999000100000000000
0000309999000050000000000
0000400004000020006200063
0000500005000020001800019
0000600008000020002000021
0000700075000040017600177
0000800025000050017800179
0000900020000030018000181
0001000005000020021000211
-0001
   12
0001A large cloud of green smoke appears in front of you.  It clears away
0001to reveal a tall Wizard, clothed in grey.  He fixes you with a steely
0001glare and declares "This adventure has lasted too long."  With that
0001he makes a single pass over you with his hands, and everything around
0001you fades away to a grey nothingness.
0002Even wizards have to wait longer than that!
0003I'm terribly sorry but Mirkwood is closed. Our hours are:
0004Only wizards are permitted into the cave right now.
0005We do allow visitors to make short explorations during our off hours.
0005Would you like to do that?
0006Mirkwood is open to regular adventurers anytime.
0006
0007Very well
0008Only a wizard may continue an adventure that soon.
0009I suggest that you continue your adventure at a later time.
0010Do you wish to see the hours?
0011Do you wish to change the hours?
0012New magic word (null to leave unchanged):
0013New magic number (null to leave unchanged):
0014Do you wish to change the message of the day?
0015Okay, you can save this version now.
0016Are you a wizard?
0017Prove it! Say the magic word!
0018That is not what I thought it was. Do you know what I thought it was?
0019Oh, dear, you really *are* a wizard! Sorry to have bothered you...
0020Foo, you are nothing but a charlatan!
0021New hours specified by defining "prime time". Give only the hour
0021(e.g. 14 *not* 14:00 or 2pm). Enter a negative number after last pair.
0022New hours for mirkwood!
0023Limit lines to 70 characters, end with null line.
0024Line too long, retype
0025Not room enough for another line. Ending message here.
0026Do you wish to (re)schedule the next holiday?
0027To begin how many days from today?
0028To last how many days (zero if no holiday)?
0029To be called what (up to 20 characters max.)?
0030Too small! Assuming minimum value (45 minutes).
0031Break out of this and save your core-image.
0032Be sure to save your core-image...
0033Restored.
0034Saved.
-001
0000
